The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Name In The Breeze
Full Character
Stat Block
--- Name In The Breeze --- Runes: Air Movement Man Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Name is an apprentice Wind Witch, a student of a shaman of the Kolat spirit society. Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 17 (85%) Intelligence: 15 (75%) Power: 18 (90%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 90% Earth 70% Power Runes: Truth 50% Harmony 50% Fertility 50% Beast 25% Death 50% Movement 75% Disorder 50% Illusion 50% Man 75% Stasis 25% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Horse) 50% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 50% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Spiritspeech) 55% Speak (Stormspeech) 50% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Lore (Animal) 35% Lore (Plant) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 20% Spirit Lore 55% Spirit Travel 55% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 55% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Heal (2pts) Befuddle (2pts) Second Sight (3pts) Detect Spirit (1pts) Rune Spells: Summon Elemental (Sylph) (1pts) Dismiss Elemental (Sylph) (1pts) Lightning (1pts) Melee Attacks: 1H Javelin 35% 1D6+1D4 SR 5 8/8 HP Broadsword 55% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Name In The Breeze ** Runes: Air Movement Man Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 14, SIZ: 14, DEX: 17, INT: 15, POW: 18, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Devotion (Orlanth) 60%, Reputation 5%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 90%, Earth 70%, Man 75%, Stasis 25%, Truth 50%, Harmony 50%, Fertility 50%, Beast 25%, Death 50%, Movement 75%, Disorder 50%, Illusion 50%, Skills: Spirit Combat 75%, Jump 66%, Speak (Heortling) 60%, Spirit Lore 55%, Speak (Spiritspeech) 55%, Climb 55%, Broadsword 55%, Spirit Travel 55%, Speak (Stormspeech) 50%, Sing 50%, Ride (Horse) 50%, Homeland Lore (Local) 50%, Medium Shield 50%, Dodge 49% Spirit Magic: Heal (2pts), Befuddle (2pts), Second Sight (3pts), Detect Spirit (1pts) Rune Spells: Lightning (1pts), Summon Elemental (Sylph) (1pts), Dismiss Elemental (Sylph) (1pts) Attacks: 1H Javelin 35% 1D6+1D4 SR 5 8/8 HP Broadsword 55% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,