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Hedkorm-Wise
Full Character
Stat Block
--- Hedkorm-Wise --- Runes: Harmony Illusion Water Type: Player Character Homeland: Sartar Occupation: Celestial Navigator Initiate of Cult: Dormal the Sailor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Hedkorm-Wise is Warlike and Feisty. He is a Heroic adventurer. (He/Him) Stats: Strength: 18 (90%) Constitution: 11 (55%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 12 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Love (Sea) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Water 80% Air 70% Earth 40% Power Runes: Harmony 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 70% Dodge 29% Drive (Chariot) 10% Jump 66% Ride (Horse) 10% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 30% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Woodworking) 30% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 45% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Vigor (2pts) Coordination (7pts) Rune Spells: Float (1pts) Melee Attacks: Medium Shield 65% 1D4+1D6 SR 7 12/12 HP Dagger 45% 1D4+2+1D6 SR 8 6/6 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP
** Hedkorm-Wise ** Runes: Harmony Illusion Water Homeland: Sartar, Occupation: Celestial Navigator, Initiate of Cult: Dormal the Sailor STR: 18, CON: 11, SIZ: 16, DEX: 12, INT: 16, POW: 13, CHA: 13, Derived Stats: Magic Points: 13, Damage Bonus: +1D6, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Love (Sea) 60%, Reputation 15%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Earth 40%, Water 80%, Air 70%, Illusion 85%, Harmony 85%, Skills: Swim 95%, Climb 70%, Jump 66%, Medium Shield 65%, Dagger 45%, Cult Lore (Dormal the Sailor) 40%, Spirit Combat 40%, Farm 35%, Large Shield 35%, Broadsword 35%, Homeland Lore (Local) 35%, Crossbows 35%, Boat 35%, Fist 35% Spirit Magic: Vigor (2pts), Coordination (7pts) Rune Spells: Float (1pts) Attacks: Dagger 45% 1D4+2+1D6 SR 8 6/6 HP Medium Shield 65% 1D4+1D6 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP