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Talkil the Pale
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--- Talkil the Pale --- Runes: Fertility Man Moon Type: Player Character Homeland: Prax - Zebra Riders Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 70% Loyalty (Khan) 60% Loyalty (Shaman) 60% Reputation 5% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 70% Moon 70% Earth 20% Power Runes: Spirit 70% Illusion 50% Man 75% Beast 25% Harmony 50% Disorder 50% Movement 50% Fertility 75% Stasis 50% Truth 50% Death 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Zebra) 50% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Spiritspeech) 70% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Daka Fal) 25% Customs (Zebra Tribe) 30% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 45% Homeland Lore (Local) 40% Lore (Animal) 35% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 44% Plant Lore 15% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 60% Prepare Corpse 20% Spirit Combat 95% Spirit Dance 45% Spirit Lore 55% Spirit Travel 30% Worship (Daka Fal) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 50% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 30% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 55% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 55% Small Shield 30% Spirit Magic: Heal (2pts) Befuddle (2pts) Disruption (1pts) Second Sight (3pts) Spirit Screen (2pts) Rune Spells: Axis Mundi (1pts) Free Ghost (1pts) Spirit Guardian (1pts) Melee Attacks: 1H Battle Axe 50% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons Open Helm [4 pts] Buckskin limbs [1 pt] Heavy Leather Torso [2 pts] Trained Cavalry Zebra
** Talkil the Pale ** Runes: Fertility Man Moon Homeland: Prax - Zebra Riders, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 14, CON: 14, SIZ: 13, DEX: 14, INT: 15, POW: 17, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Khan) 60%, Loyalty (Shaman) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Air 70%, Moon 70%, Earth 20%, Death 25%, Truth 50%, Man 75%, Beast 25%, Spirit 70%, Illusion 50%, Movement 50%, Fertility 75%, Stasis 50%, Harmony 50%, Disorder 50%, Skills: Spirit Combat 95%, Speak (Spiritspeech) 70%, Meditate 60%, Medium Shield 55%, Composite Bow 55%, Spirit Lore 55%, Jump 52%, Climb 50%, 1H Axe 50%, Ride (Zebra) 50%, Herd 45%, Worship (Daka Fal) 45%, Spirit Dance 45%, Peaceful Cut 44% Spirit Magic: Heal (2pts), Befuddle (2pts), Disruption (1pts), Second Sight (3pts), Spirit Screen (2pts) Rune Spells: Axis Mundi (1pts), Free Ghost (1pts), Spirit Guardian (1pts) Attacks: 1H Battle Axe 50% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Composite Bow 55% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons, Open Helm [4 pts], Buckskin limbs [1 pt], Heavy Leather Torso [2 pts], Trained Cavalry Zebra,