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Eider
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Stat Block
--- Eider --- Runes: Air Death Harmony Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 8 (40%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 14 (70%) Derived Stats: Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 76% Water 65% Fire/Sky 44% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+15%)** Boat 45% Climb 55% Dodge 53% Drive (Chariot) 20% Jump 72% Ride (Horse) 0% Swim 95% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 40% Intrigue 15% Orate 20% Sing 55% Speak (Heortling) 0% Speak (Heortling) 70% Speak (Tradetalk) 35% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 45% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Theyalan) 35% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 55% Search 35% Track 40% **Stealth (+15%)** Hide 45% Move Quietly 45% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 65% Broadsword 90% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 60% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 35% Spirit Magic: Bladesharp (4pts) Disruption (0pts) Protection (2pts) Heal (2pts) Rune Spells: Shield (1pts) Turn Undead (1pts) Detect Truth (1pts) Melee Attacks: Medium Shield 85% 1D4 SR 5 12/12 HP Broadsword 90% 1D8+1 SR 4 12/12 HP 1H Battle Axe 65% 1D8+2 SR 5 8/8 HP Ranged Attacks: Sling 60% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Eider ** Runes: Air Death Harmony Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Humakt STR: 10, CON: 16, SIZ: 8, DEX: 19, INT: 15, POW: 17, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 17, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Water 65%, Fire/Sky 44%, Air 76%, Death 75%, Harmony 75%, Skills: Swim 95%, Broadsword 90%, Medium Shield 85%, Jump 72%, Speak (Heortling) 70%, Battle Axe 65%, Sling 60%, Climb 55%, Listen 55%, Sing 55%, Scan 55%, Dodge 53%, Battle 50%, Move Quietly 45% Spirit Magic: Heal (2pts), Bladesharp (4pts), Disruption (0pts), Protection (2pts) Rune Spells: Detect Truth (1pts), Shield (1pts), Turn Undead (1pts) Attacks: Broadsword 90% 1D8+1 SR 4 12/12 HP 1H Battle Axe 65% 1D8+2 SR 5 8/8 HP Medium Shield 85% 1D4 SR 5 12/12 HP Sling 60% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,