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Lespin Darl
Full Character
Stat Block
--- Lespin Darl --- Runes: Death Truth Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Hate 60% Love 60% Honor 70% Loyalty 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Darkness 50% Fire/Sky 30% Air 78% Power Runes: Harmony 50% Movement 50% Death 98% Truth 93% Stasis 50% Disorder 50% Illusion 7% Man 50% Beast 50% Fertility 2% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Horse) 45% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 50% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 45% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 60% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 60% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 25% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 70% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 90% Dagger 70% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 60% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 35% Spirit Magic: Heal (2pts) Bladesharp (2pts) Disruption (1pts) Protection (2pts) Rune Spells: Shield (1pts) Bind Ghost (1pts) True Weapon (1pts) Melee Attacks: Medium Shield 85% 1D4+1D4 SR 7 12/12 HP Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Broadsword 90% 1D8+1+1D4 SR 6 12/12 HP Greatsword 25% 2D8+1D4 SR 5 12/12 HP Ranged Attacks: Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Heavy Crossbow 45% 2D6+2 SR 2 10/10 HP Rng 120 Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Lespin Darl ** Runes: Death Truth Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 18, CON: 15, SIZ: 13, DEX: 13, INT: 17, POW: 15, CHA: 13, Derived Stats: Hit Points: 16, Magic Points: 15, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Loyalty 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate 60%, Love 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 78%, Darkness 50%, Fire/Sky 30%, Man 50%, Beast 50%, Fertility 2%, Harmony 50%, Movement 50%, Death 98%, Truth 93%, Stasis 50%, Disorder 50%, Illusion 7%, Skills: Broadsword 90%, Medium Shield 85%, Dagger 70%, Scan 70%, First Aid 60%, Speak (Heortling) 60%, Cult Lore (Humakt) 60%, Composite Bow 60%, Listen 55%, Spirit Combat 50%, Battle 50%, Climb 50%, Intimidate 50%, Jump 49% Spirit Magic: Heal (2pts), Bladesharp (2pts), Disruption (1pts), Protection (2pts) Rune Spells: Shield (1pts), Bind Ghost (1pts), True Weapon (1pts) Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Broadsword 90% 1D8+1+1D4 SR 6 12/12 HP Greatsword 25% 2D8+1D4 SR 5 12/12 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Heavy Crossbow 45% 2D6+2 SR 2 10/10 HP Rng 120 Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,