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Erill-Tounge
Full Character
Stat Block
--- Erill-Tounge --- Runes: Death Movement Darkness Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Issaries Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Erill-Tounge is Playful and Fake. They is a Heroic adventurer. (They/Them) Stats: Strength: 14 (70%) Constitution: 10 (50%) Size: 16 (80%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Shaman) 60% Loyalty (Temple) 60% Reputation 13% Love (Family) 60% Loyalty (Clan) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Darkness 80% Power Runes: Death 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 80% Speak (Heortling) 0% Speak (Spiritspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 95% Spirit Dance 15% Spirit Lore 25% Spirit Travel 25% Understand Herd Beast 0% Worship (Issaries) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 40% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Glamour (2pts) Countermagic (12pts) Rune Spells: Path Watch (2pts) Create Market (3pts) Lock (1pts) Melee Attacks: Fist 40% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Erill-Tounge ** Runes: Death Movement Darkness Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Issaries STR: 14, CON: 10, SIZ: 16, DEX: 9, INT: 15, POW: 16, CHA: 11, Derived Stats: Hit Points: 11, Magic Points: 16, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 13%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Loyalty (Temple) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Air 70%, Earth 40%, Darkness 80%, Death 85%, Movement 85%, Skills: Spirit Combat 95%, Sing 80%, Climb 65%, Farm 60%, Listen 40%, Fist 40%, Homeland Lore (Local) 35%, Medium Shield 35%, Large Shield 30%, First Aid 30%, Search 30%, Scan 30%, Broadsword 30%, Crossbows 30% Spirit Magic: Glamour (2pts), Countermagic (12pts) Rune Spells: Create Market (3pts), Lock (1pts), Path Watch (2pts) Attacks: Fist 40% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,