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Jardrinor Blood-eye
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--- Jardrinor Blood-eye --- Runes: Air Beast Death Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Jardrinor Blood-eye is 19 years old. He is 6.4 feet (194cm) and 15.7 stone (100 kg). He is a hulking, musclebound brute. He is uncouth and foul mouthed and many people think he is as thick as his body. In other words, a typical Gorin. He will surprise you, if he feels like it. He does not like bathing. Water is for brewing beer. He therefore drinks a lot of water. • He has dark brown hair with orange streaks in it. His hair is roughly cut short except for a couple of dreadlocks. • He has a large scar running down his right eye and down his cheek. His eye is permanently bloodshot. He can still see with it though. His eyes are a piercing blue. •He is unshaven with a patchy beard. His canine teeth are sharpened to a point. His left ear is pretty munted. He has a large scar down his chest. •He wears an iron ring on the middle finger on his right hand (indicates strength). • He has a tattoo on his right arm (representing family) and his right shoulder (representing his tribe). • He carries a stone double handed two-headed axe. It is a family heirloom from his Grandfather Derdarhl the Axe. It has a matrix on it for Blade Sharp 3. The matrix is set within Air and Earth runes carved into it. The carvings are colourfully painted. • His closed Helmet has two bulls horns coming out of the temple area and come out sideways to the front. There is a carved (and coloured) design of the Storm Bull on the front of the helmet. Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Devotion (Storm Bull) 60% Reputation 18% Loyalty (Tribe) 60% Hate (Poss Clan) 60% Love (Mother) 60% Love (Hefring) 60% Loyalty (Clan) 60% Hate (Ormath Clan) 60% Hate (Chaos) 60% Hate (Father) 60% Hate (Undead) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Earth 55% Water 40% Air 80% Power Runes: Truth 50% Fertility 25% Beast 80% Illusion 50% Man 20% Death 75% Movement 50% Harmony 50% Stasis 50% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 58% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 25% Disguise 10% Fast Talk 10% Intimidate 58% Intrigue 10% Orate 15% Sing 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 55% Cult Lore (Storm Bull) 40% Elder Race Lore (Elves) 15% Evaluate 15% Farm 35% First Aid 60% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 45% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Sense Chaos 45% Spirit Combat 40% Worship (Storm Bull) 35% **Manipulation (+15%)** Conceal 20% Craft (Leather) 25% Devise 20% Play Instrument 20% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 35% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 88% 2H Hammer 20% 2H Mace 25% 2H Spear 25% Battle Axe 35% Broadsword 75% Dagger 40% Fist 70% Grapple 53% Greatsword 20% Kick 45% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 25% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 60% Pole Lasso 20% Rock 30% Self Bow 20% Sling 35% Staff Sling 25% Throwing Dagger 20% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 80% Small Shield 40% Spirit Magic: Bladesharp (3pts) Demoralize (1pts) Protection (1pts) Heal (1pts) Rune Spells: Berserker (2pts) Face Chaos (1pts) Impede Chaos (1pts) Melee Attacks: Fist 70% 1D3+1D6 SR 7 0/0 HP Great Axe 88% 2D6+2+1D6 SR 5 10/10 HP Broadsword 75% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 80% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 60% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 8 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 20 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L Broadsword 2 handed axe, 2 headed stone axe Medium shield Shotput (lead, end of troll mace) Old grieve Head of Dancer in Darkness
** Jardrinor Blood-eye ** Runes: Air Beast Death Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Storm Bull STR: 17, CON: 14, SIZ: 17, DEX: 14, INT: 14, POW: 13, CHA: 13, Derived Stats: Magic Points: 13, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 60%, Hate (Ormath Clan) 60%, Hate (Chaos) 60%, Hate (Father) 60%, Hate (Undead) 60%, Love (Mother) 60%, Love (Hefring) 60%, Reputation 18%, Loyalty (Tribe) 60%, Hate (Poss Clan) 60%, Loyalty (Leader) 60%, Devotion (Storm Bull) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Earth 55%, Water 40%, Air 80%, Stasis 50%, Disorder 50%, Beast 80%, Truth 50%, Fertility 25%, Man 20%, Death 75%, Illusion 50%, Harmony 50%, Movement 50%, Skills: 2H Axe 88%, Medium Shield 80%, Broadsword 75%, Fist 70%, Javelin 60%, First Aid 60%, Intimidate 58%, Dodge 58%, Battle 55%, Grapple 53%, Large Shield 50%, Jump 47%, Sense Chaos 45%, Kick 45% Spirit Magic: Heal (1pts), Bladesharp (3pts), Demoralize (1pts), Protection (1pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Impede Chaos (1pts) Attacks: Broadsword 75% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 80% 1D4+1D6 SR 6 12/12 HP Fist 70% 1D3+1D6 SR 7 0/0 HP Great Axe 88% 2D6+2+1D6 SR 5 10/10 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 60% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 8 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 20 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L, Broadsword, 2 handed axe, 2 headed stone axe, Medium shield, Shotput (lead, end of troll mace), Old grieve, Head of Dancer in Darkness,