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Gomak
Full Character
Stat Block
--- Gomak --- Runes: Movement Beast Air Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Telmor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 19 (95%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Reputation 5% Love (Family) 80% Loyalty (Clan) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Water 20% Power Runes: Beast 75% Disorder 50% Fertility 50% Truth 50% Illusion 50% Death 50% Stasis 25% Harmony 50% Movement 75% Man 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horses) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 45% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 30% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 45% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 75% **Stealth (+0%)** Hide 30% Move Quietly 10% **Melee (+10%)** 1H Axe 45% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 70% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Melee Attacks: Small Axe 45% 1D6+1+1D6 SR 7 6/6 HP Medium Shield 40% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Gomak ** Runes: Movement Beast Air Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Telmor STR: 19, CON: 13, SIZ: 16, DEX: 15, INT: 12, POW: 13, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 5%, Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Water 20%, Air 70%, Earth 40%, Beast 75%, Disorder 50%, Fertility 50%, Truth 50%, Illusion 50%, Death 50%, Stasis 25%, Harmony 50%, Movement 75%, Man 25%, Skills: Track 75%, Composite Bow 70%, Spirit Combat 60%, Speak (Heortling) 55%, Jump 55%, Javelin 55%, Climb 50%, 1H Axe 45%, Scan 45%, Animal Lore 45%, Worship (Telmor ) 45%, Sing 45%, Dodge 40%, Medium Shield 40% Attacks: Small Axe 45% 1D6+1+1D6 SR 7 6/6 HP Medium Shield 40% 1D4+1D6 SR 6 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,