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Senranda Harena Snow-Speart
Full Character
Stat Block
--- Senranda Harena Snow-Speart --- Runes: Fertility Disorder Darkness Type: Player Character Homeland: Old Tarsh Occupation: Priest Initiate of Cult: Ernalda Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Senranda Harena Snow-Speart is Useful and Persuasive. They is a Common adventurer. (They/Them) Stats: Strength: 7 (35%) Constitution: 7 (35%) Size: 12 (60%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 8 (40%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 7 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Devotion (Ernalda) 60% Loyalty (Shaker Temple) 60% **Cults: Ernalda - Initiate - Rune Points: 1 Elemental Runes: Earth 30% Darkness 60% Fire/Sky 40% Power Runes: Disorder 75% Fertility 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 45% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 20% Sing 70% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Ernalda) 20% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 65% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 10% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Ernalda) 15% Worship (Orlanth) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 30% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Slow (1pts) Vigor (2pts) Ignite (1pts) Rune Spells: Summon Household Guardian (1pts) Melee Attacks: 1H Battle Axe 35% 1D8+2 SR 7 8/8 HP Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Senranda Harena Snow-Speart ** Runes: Fertility Disorder Darkness Homeland: Old Tarsh, Occupation: Priest, Initiate of Cult: Ernalda STR: 7, CON: 7, SIZ: 12, DEX: 14, INT: 15, POW: 8, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 7, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 Passions: Devotion (Ernalda) 60%, Loyalty (Shaker Temple) 60%, Reputation 15%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Cults: Ernalda - Initiate - Rune Points: 1 Runes: Earth 30%, Darkness 60%, Fire/Sky 40%, Disorder 75%, Fertility 75%, Skills: Sing 70%, Lore (Animal) 65%, Jump 57%, Climb 55%, Speak (Tarshite) 50%, Dance 45%, Medium Shield 40%, Homeland Lore (Local) 35%, Battle Axe 35%, Grapple 35%, Fist 35%, Cult Lore (Orlanth) 35%, Large Shield 35%, Crossbows 35% Spirit Magic: Slow (1pts), Vigor (2pts), Ignite (1pts) Rune Spells: Summon Household Guardian (1pts) Attacks: 1H Battle Axe 35% 1D8+2 SR 7 8/8 HP Medium Shield 40% 1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,