The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Orltar Knows Two-Axes
Full Character
Stat Block
--- Orltar Knows Two-Axes --- Runes: Beast Disorder Fire/Sky Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Cavalry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Orltar Knows Two-Axes is Adaptable and Interrupting. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 17 (85%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Pack Leader) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 16% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Moon 70% Earth 40% Power Runes: Disorder 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 40% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 35% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 50% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 25% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 35% 2H Hammer 10% 2H Mace 15% 2H Spear 35% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 70% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 45% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 30% Small Shield 20% Spirit Magic: Rivereyes (1pts) Disruption (1pts) Spirit Binding (1pts) Light (1pts) Sleep (3pts) Vigor (2pts) Befuddle (2pts) Rune Spells: Wolf's Head (1pts) Wolfrunning (2pts) Wolfhide (3pts) Melee Attacks: Kopis 70% 1D8+1 SR 7 12/12 HP Large Shield 35% 1D6 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Orltar Knows Two-Axes ** Runes: Beast Disorder Fire/Sky Homeland: Lunar Tarsh, Occupation: Heavy Cavalry, Initiate of Cult: Telmor STR: 10, CON: 11, SIZ: 14, DEX: 10, INT: 15, POW: 12, CHA: 17, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Pack Leader) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Moon 70%, Earth 40%, Fire/Sky 80%, Beast 85%, Disorder 85%, Skills: Spirit Combat 85%, Javelin 75%, Kopis 70%, Speak (New Pelorian) 60%, Battle 55%, Farm 50%, Sling 45%, Listen 40%, Scan 40%, Sing 40%, Climb 40%, 2H Spear 35%, 2H Axe 35%, Homeland Lore (Local) 35% Spirit Magic: Befuddle (2pts), Rivereyes (1pts), Disruption (1pts), Spirit Binding (1pts), Light (1pts), Sleep (3pts), Vigor (2pts) Rune Spells: Wolfhide (3pts), Wolf's Head (1pts), Wolfrunning (2pts) Attacks: Large Shield 35% 1D6 SR 8 16/16 HP Kopis 70% 1D8+1 SR 7 12/12 HP Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,