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Harvale
Full Character
Stat Block
--- Harvale --- Runes: Truth Beast Darkness Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Harvale is Fine and Orderly. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 10 (50%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 12 (60%) Derived Stats: Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 18% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Shaker Temple) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Darkness 80% Fire/Sky 40% Air 60% Moon 10% Power Runes: Beast 85% Truth 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 45% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 45% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 25% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 80% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 40% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 65% Medium Shield 35% Small Shield 25% Spirit Magic: Dullblade (3pts) Detect Trap (1pts) Sleep (3pts) Glamour (2pts) Strength (2pts) Rune Spells: Transform Self (2pts) Wolfhide (3pts) Wolfrunning (2pts) Melee Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Harvale ** Runes: Truth Beast Darkness Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: Telmor STR: 14, CON: 10, SIZ: 14, DEX: 13, INT: 15, POW: 16, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Shaker Temple) 60%, Reputation 18%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Darkness 80%, Fire/Sky 40%, Air 60%, Moon 10%, Truth 85%, Beast 85%, Skills: Spirit Combat 85%, Dagger 80%, Javelin 80%, Large Shield 65%, Speak (New Pelorian) 60%, Battle 45%, Meditate 45%, Ride (Horse) 45%, Climb 45%, Jump 44%, Scan 40%, Dagger, Throwing 40%, 2H Spear 40%, Listen 40% Spirit Magic: Sleep (3pts), Glamour (2pts), Strength (2pts), Dullblade (3pts), Detect Trap (1pts) Rune Spells: Wolfhide (3pts), Wolfrunning (2pts), Transform Self (2pts) Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 80% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,