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Merna thers
Full Character
Stat Block
--- Merna thers --- Runes: Beast Truth Water Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Merna thers is Gives Up Easily and Vacant. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 11 (55%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Pack Leader) 60% Loyalty (Shaker Temple) 60% Reputation 17% Love (Family) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 10% Water 80% Darkness 40% Power Runes: Beast 85% Truth 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 45% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 35% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 15% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 45% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 35% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 15% Dagger 80% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 55% Small Shield 20% Spirit Magic: Magic Point Enchantment (1pts) Countermagic (1pts) Multimissile (8pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Wolfrunning (2pts) Melee Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Merna thers ** Runes: Beast Truth Water Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: Telmor STR: 15, CON: 11, SIZ: 11, DEX: 14, INT: 12, POW: 15, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 17%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Pack Leader) 60%, Loyalty (Shaker Temple) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 40%, Air 60%, Moon 10%, Truth 85%, Beast 85%, Skills: Dagger 80%, Javelin 75%, Spirit Combat 60%, Speak (New Pelorian) 60%, Medium Shield 55%, Jump 47%, Climb 45%, Worship (Telmor ) 45%, Swim 45%, Battle 40%, Scan 35%, Large Shield 35%, Track 35%, Listen 35% Spirit Magic: Countermagic (1pts), Multimissile (8pts), Magic Point Enchantment (1pts) Rune Spells: Wolfhide (3pts), Wolf's Head (1pts), Wolfrunning (2pts) Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 75% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,