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Hardestra Heorth Hara Storm-Follower
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Stat Block
--- Hardestra Heorth Hara Storm-Follower --- Runes: Moon Truth Beast Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Cavalry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Hardestra Heorth Hara Storm-Follower is Eminent and Modest. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 9 (45%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Shaker Temple) 60% Reputation 17% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Air 40% Moon 90% Earth 60% Power Runes: Truth 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 78% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 15% Sing 60% Speak (Heortling) 0% Speak (New Pelorian) 65% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 45% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 25% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 35% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 50% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Protection (1pts) Multimissile (1pts) Detect Spirit (1pts) Heal (3pts) Light (1pts) Ignite (1pts) Darkwall (2pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Transform Self (2pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 40% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Hardestra Heorth Hara Storm-Follower ** Runes: Moon Truth Beast Homeland: Lunar Tarsh, Occupation: Heavy Cavalry, Initiate of Cult: Telmor STR: 15, CON: 9, SIZ: 14, DEX: 16, INT: 15, POW: 14, CHA: 15, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 17%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Shaker Temple) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Air 40%, Moon 90%, Earth 60%, Beast 85%, Truth 85%, Skills: Dagger 85%, Spirit Combat 85%, Javelin 80%, Jump 78%, Speak (New Pelorian) 65%, Sing 60%, Composite Bow 50%, Battle 45%, Worship (Telmor ) 45%, Climb 45%, Farm 40%, Large Shield 40%, Listen 40%, Scan 40% Spirit Magic: Light (1pts), Ignite (1pts), Darkwall (2pts), Protection (1pts), Multimissile (1pts), Detect Spirit (1pts), Heal (3pts) Rune Spells: Wolfhide (3pts), Wolf's Head (1pts), Transform Self (2pts) Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 40% 1D6+1D4 SR 6 16/16 HP Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,