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Joe Test
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--- Joe Test --- Runes: Movement Man Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Test character Stats: Strength: 18 (90%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 30% Fire/Sky 30% Air 70% Earth 40% Power Runes: Man 75% Beast 25% Illusion 50% Movement 75% Fertility 50% Death 50% Truth 50% Stasis 25% Disorder 50% Harmony 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 30% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 40% Customs (Heortling) 30% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 50% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Beer) 40% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 80% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 30% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 60% Small Shield 30% Spirit Magic: Strength (0pts) Bladesharp (0pts) Demoralize (0pts) Detect Enemies (0pts) Mobility (0pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Melee Attacks: Lance 30% 1D10+1+1D4 SR 4 10/10 HP Broadsword 80% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Joe Test ** Runes: Movement Man Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 18, CON: 12, SIZ: 13, DEX: 15, INT: 15, POW: 10, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 40%, Darkness 30%, Fire/Sky 30%, Air 70%, Man 75%, Beast 25%, Movement 75%, Fertility 50%, Death 50%, Truth 50%, Stasis 25%, Disorder 50%, Illusion 50%, Harmony 50%, Skills: Broadsword 80%, Medium Shield 60%, Spirit Combat 60%, Climb 60%, Jump 55%, Speak (Heortling) 55%, First Aid 50%, Worship (Orlanth) 45%, Manage Household 45%, Crossbows 40%, Fist 40%, Dodge 40%, Dagger 40%, Cult Lore (Orlanth) 40% Spirit Magic: Mobility (0pts), Strength (0pts), Bladesharp (0pts), Demoralize (0pts), Detect Enemies (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Lance 30% 1D10+1+1D4 SR 4 10/10 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),