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Rast
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--- Rast --- Runes: Death Disorder Earth Type: Player Character Homeland: (Fonrit) Soldado-Esclavo Occupation: Chariot Driver Rune Lord of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Rast is Reflective and Unkind. They is a Epic adventurer. (They/Them) Stats: Strength: 24 (120%) Constitution: 21 (105%) Size: 17 (85%) Dexterity: 21 (105%) Intelligence: 14 (70%) Power: 21 (105%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +2D6 Hit Points: 25 Healing Rate: 0 Magic Points: 21 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Ciudad-Estado) 60% Reputation 28% Devotion (Death) 60% Loyalty (Temple) 60% Hate (Oathbreakers) 60% Loyalty (Massarins) 60% **Cults: Babeester Gor - Rune Lord - Rune Points: 8 Elemental Runes: Fire/Sky 70% Air 60% Earth 90% Power Runes: Fertility 1% Death 100% Disorder 95% Condition Runes: Skills: **Agility (+30%)** Boat 35% Climb 95% Dodge 60% Drive (Chariot) 100% Jump 115% Ride (Horse) 40% Swim 45% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 40% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Earthtongue) 40% Speak (Fonritiano) 60% **Knowledge (+15%)** Animal Lore 20% Battle 110% Celestial Lore 20% Cult Lore (Babeester Gor) 30% Customs (Fonritianas) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 35% Game 30% Herd 20% Homeland Lore (Local) 45% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Survival 35% Treat Disease 20% Treat Poison 20% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Spirit Combat 60% Worship (Babeester Gor) 35% **Manipulation (+40%)** Conceal 45% Craft (Arms) 50% Devise 45% Play Instrument 55% Sleight 50% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 80% Search 40% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+40%)** 1H Axe 120% 1H Hammer 50% 1H Mace 55% 1H Spear 115% 2H Axe 90% 2H Hammer 45% 2H Mace 50% 2H Spear 65% Battle Axe 50% Broadsword 75% Dagger 55% Fist 90% Grapple 90% Greatsword 45% Kick 65% Kopis 50% Lance 45% Pike 55% Quarterstaff 55% Rapier 45% Shortsword 50% Whip 110% **Ranged (+40%)** Arbalest 50% Axe, Throwing 50% Composite Bow 45% Crossbows 90% Dagger, Throwing 45% Elf Bow 45% Javelin 50% Pole Lasso 45% Rock 65% Self Bow 45% Sling 45% Staff Sling 110% Throwing Dagger 50% Thrown Axe 50% **Shield (+40%)** Large Shield 55% Medium Shield 110% Small Shield 105% Spirit Magic: Heal (4pts) Strength (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Berserker (2pts) Axe Trance (1pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Slash (1pts) Shield (1pts) Melee Attacks: Small Axe 120% 1D6+1+2D6 SR 5 6/6 HP Medium Shield 110% 1D4+2D6 SR 4 12/12 HP Ranged Attacks: Staff Sling 110% 1D10 SR 0 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 9/9 HP (16-18) - L Arm Armor: 4 8/8 HP (13-15) - R Arm Armor: 4 8/8 HP (12) - Chest Armor: 4 10/10 HP (9-11) - Abdomen Armor: 4 9/9 HP (5-8) - L Leg Armor: 4 9/9 HP (1-4) - R Leg Armor: 4 9/9 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Rast ** Runes: Death Disorder Earth Homeland: (Fonrit) Soldado-Esclavo, Occupation: Chariot Driver, Rune Lord of Cult: Babeester Gor STR: 24, CON: 21, SIZ: 17, DEX: 21, INT: 14, POW: 21, CHA: 11, Derived Stats: Damage Bonus: +2D6, Hit Points: 25, Magic Points: 21, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Passions: Loyalty (Temple) 60%, Hate (Oathbreakers) 60%, Loyalty (Massarins) 60%, Loyalty (Ciudad-Estado) 60%, Reputation 28%, Devotion (Death) 60%, Cults: Babeester Gor - Rune Lord - Rune Points: 8 Runes: Fire/Sky 70%, Air 60%, Earth 90%, Disorder 95%, Fertility 1%, Death 100%, Skills: 1H Axe 120%, 1H Spear 115%, Jump 115%, Medium Shield 110%, Staff Sling 110%, Battle 110%, Whip 110%, Small Shield 105%, Drive (Chariot) 100%, Climb 95%, 2H Axe 90%, Crossbows 90%, Fist 90%, Grapple 90% Spirit Magic: Strength (2pts), Disruption (1pts), Detect Enemies (1pts), Heal (4pts) Rune Spells: Shield (1pts), Berserker (2pts), Axe Trance (1pts), Earth Shield (3pts), Summon Earth Elemental (1pts), Slash (1pts) Attacks: Small Axe 120% 1D6+1+2D6 SR 5 6/6 HP Medium Shield 110% 1D4+2D6 SR 4 12/12 HP Staff Sling 110% 1D10 SR 0 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 9/9 HP (16-18) - L Arm Armor: 4 8/8 HP (13-15) - R Arm Armor: 4 8/8 HP (12) - Chest Armor: 4 10/10 HP (9-11) - Abdomen Armor: 4 9/9 HP (5-8) - L Leg Armor: 4 9/9 HP (1-4) - R Leg Armor: 4 9/9 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,