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Garast the Weartar
Full Character
Stat Block
--- Garast the Weartar --- Runes: Truth Death Moon Type: Player Character Homeland: Prax: Bison Riders Occupation: Assistant Shaman Rune Lord of Cult: Seven Mothers Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Garast the Weartar is Late and Extravagant. He is a Epic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Loyalty (Temple) 60% Reputation 24% Hate (Chaos) 60% **Cults: Seven Mothers - Rune Lord - Rune Points: 8 Elemental Runes: Air 10% Moon 90% Earth 60% Power Runes: Death 95% Truth 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 80% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Bison) 80% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 60% Sing 40% Speak (Heortling) 0% Speak (New Pelorian) 30% Speak (Praxian) 60% Speak (Spiritspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 20% Cult Lore (Seven Mothers) 40% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 60% Game 25% Herd 85% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 25% Lore (Local) 0% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 60% Plant Lore 15% Read/Write (New Pelorian) 55% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 115% Spirit Dance 55% Spirit Lore 50% Spirit Travel 25% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 40% Listen 60% Scan 45% Search 60% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 40% Dagger 75% Fist 35% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 40% Pole Lasso 15% Rock 65% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 45% Small Shield 25% Spirit Magic: Heal (3pts) Parry (1pts) Mobility (1pts) Disruption (1pts) Distraction (1pts) Dispel Magic (7pts) Magic Point Enchantment (1pts) Rune Spells: Summon Moon Elemental (1pts) Dismiss Fire Elemental (1pts) Dismiss Earth Elemental (1pts) Madness (2pts) Regrow Limb (2pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Summon Fire Elemental (1pts) Melee Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Garast the Weartar ** Runes: Truth Death Moon Homeland: Prax: Bison Riders, Occupation: Assistant Shaman, Rune Lord of Cult: Seven Mothers STR: 12, CON: 14, SIZ: 15, DEX: 10, INT: 17, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Temple) 60%, Reputation 24%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Seven Mothers - Rune Lord - Rune Points: 8 Runes: Air 10%, Moon 90%, Earth 60%, Truth 95%, Death 95%, Skills: Spirit Combat 115%, Herd 85%, Climb 80%, Ride (Bison) 80%, Dagger 75%, Rock 65%, Orate 60%, Peaceful Cut 60%, Crossbows 60%, First Aid 60%, Speak (Praxian) 60%, Search 60%, Listen 60%, Grapple 60% Spirit Magic: Heal (3pts), Parry (1pts), Mobility (1pts), Disruption (1pts), Distraction (1pts), Dispel Magic (7pts), Magic Point Enchantment (1pts) Rune Spells: Summon Fire Elemental (1pts), Summon Moon Elemental (1pts), Dismiss Fire Elemental (1pts), Dismiss Earth Elemental (1pts), Madness (2pts), Regrow Limb (2pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Light Crossbow 60% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,