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Takaring Friend
Full Character
Stat Block
--- Takaring Friend --- Runes: Harmony Death Water Type: Player Character Homeland: Balazaring Occupation: Thief Rune Lord of Cult: Dormal the Sailor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Takaring Friend is Mischievous and Unkind. He is a Epic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 18% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Elemental Runes: Water 90% Darkness 60% Fire/Sky 10% Power Runes: Death 95% Harmony 95% Condition Runes: Skills: **Agility (+5%)** Boat 95% Climb 95% Dodge 41% Drive (Chariot) 10% Jump 90% Ride (Horse) 10% Swim 90% **Communication (+0%)** Act 45% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 60% Fast Talk 45% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 10% Peaceful Cut 40% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 35% Treat Disease 20% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Woodworking) 30% Devise 25% Play Instrument 15% Sleight 90% **Perception (+5%)** Insight (Species) 25% Listen 65% Scan 65% Search 30% Track 20% **Stealth (+5%)** Hide 25% Move Quietly 85% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 40% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 45% Fist 45% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 90% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Vigor (2pts) Farsee (6pts) Repair (1pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: Grapple 60% Special+1D4 SR 7 0/0 HP Large Shield 25% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Takaring Friend ** Runes: Harmony Death Water Homeland: Balazaring, Occupation: Thief, Rune Lord of Cult: Dormal the Sailor STR: 16, CON: 16, SIZ: 16, DEX: 13, INT: 15, POW: 11, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Love (Sea) 60%, Reputation 18%, Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Runes: Water 90%, Darkness 60%, Fire/Sky 10%, Harmony 95%, Death 95%, Skills: Climb 95%, Boat 95%, Javelin 90%, Sleight 90%, Swim 90%, Jump 90%, Move Quietly 85%, Spirit Combat 65%, Scan 65%, Listen 65%, Homeland Lore (Local) 60%, Disguise 60%, Grapple 60%, Dagger 45% Spirit Magic: Vigor (2pts), Farsee (6pts), Repair (1pts), Strength (2pts) Rune Spells: Float (1pts) Attacks: Large Shield 25% 1D6+1D4 SR 6 16/16 HP Grapple 60% Special+1D4 SR 7 0/0 HP Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,