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Hedkorm-Windurev the River-Toot
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--- Hedkorm-Windurev the River-Toot --- Runes: Man Fertility Water Type: Player Character Homeland: Prax: Impala Rider Occupation: Entertainer Rune Lord of Cult: Daka Fal Standard of Living: Free Income: 100 L Ransom: 500 L Description: Hedkorm-Windurev the River-Toot is Limited and Vulnerable. He is a Epic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 18 (90%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 16 (80%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 70% Loyalty (Shaman) 60% Reputation 28% **Cults: Daka Fal - Rune Lord - Rune Points: 8 Elemental Runes: Air 60% Earth 70% Water 90% Fire/Sky 10% Power Runes: Fertility 95% Man 95% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 90% Dodge 86% Drive (Chariot) 15% Jump 104% Ride (Horse) 15% Ride (Impala) 75% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 85% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 95% Speak (Heortling) 35% Speak (Praxian) 55% Speak (Spiritspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Daka Fal) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 25% First Aid 15% Game 20% Herd 65% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 100% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Daka Fal) 45% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 90% Sleight 25% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 40% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 45% Fist 50% Grapple 65% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 45% Whip 20% **Ranged (+15%)** Arbalest 75% Axe, Throwing 25% Composite Bow 65% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 70% Small Shield 40% Spirit Magic: Detect Spirit (1pts) Spirit Binding (1pts) Shimmer (1pts) Silence (1pts) Mobility (1pts) Disruption (1pts) Extinguish (10pts) Rune Spells: Spirit Guardian (1pts) Incarnate Ancestor (3pts) Summon Spirit Teacher (2pts) Resurrect (3pts) Axis Mundi (1pts) Free Ghost (1pts) Discorporation (1pts) Spirit Melding (2pts) Melee Attacks: Small Shield 40% 1D3+1D4 SR 5 8/8 HP Grapple 65% Special+1D4 SR 6 0/0 HP Ranged Attacks: Light Crossbow 65% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Hedkorm-Windurev the River-Toot ** Runes: Man Fertility Water Homeland: Prax: Impala Rider, Occupation: Entertainer, Rune Lord of Cult: Daka Fal STR: 16, CON: 16, SIZ: 15, DEX: 18, INT: 16, POW: 14, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 70%, Loyalty (Shaman) 60%, Reputation 28%, Cults: Daka Fal - Rune Lord - Rune Points: 8 Runes: Fire/Sky 10%, Air 60%, Earth 70%, Water 90%, Fertility 95%, Man 95%, Skills: Jump 104%, Spirit Combat 100%, Sing 95%, Climb 90%, Play Instrument 90%, Dodge 86%, Dance 85%, Ride (Impala) 75%, Arbalest 75%, Medium Shield 70%, Crossbows 65%, Grapple 65%, Herd 65%, Composite Bow 65% Spirit Magic: Shimmer (1pts), Silence (1pts), Mobility (1pts), Disruption (1pts), Extinguish (10pts), Detect Spirit (1pts), Spirit Binding (1pts) Rune Spells: Incarnate Ancestor (3pts), Summon Spirit Teacher (2pts), Resurrect (3pts), Axis Mundi (1pts), Free Ghost (1pts), Discorporation (1pts), Spirit Melding (2pts), Spirit Guardian (1pts) Attacks: Grapple 65% Special+1D4 SR 6 0/0 HP Small Shield 40% 1D3+1D4 SR 5 8/8 HP Light Crossbow 65% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,