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Mers
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--- Mers --- Runes: Movement Illusion Earth Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Eurmal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mers is Kenderish and Uncoordinated. She is a Common adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 8 (40%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 17 (85%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Hate (Authority) 60% Loyalty (Shaker Temple) 60% **Cults: Eurmal - Initiate - Rune Points: 1 Elemental Runes: Earth 70% Darkness 20% Power Runes: Illusion 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 76% Drive (Chariot) 0% Jump 19% Ride (Horse) 0% Swim 10% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 35% Dance 25% Disguise 15% Fast Talk 30% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Eurmal) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 25% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 20% Broadsword 30% Dagger 55% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 40% Pole Lasso 0% Rock 10% Self Bow 0% Sling 10% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 55% Medium Shield 25% Small Shield 10% Spirit Magic: Ignite (1pts) Glamour (2pts) Shimmer (1pts) Rune Spells: Illusory Taste (1pts) Melee Attacks: Dagger 55% 1D4+2+1D4 SR 10 6/6 HP Large Shield 55% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Mers ** Runes: Movement Illusion Earth Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Eurmal STR: 12, CON: 16, SIZ: 13, DEX: 8, INT: 10, POW: 12, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 1 Runes: Earth 70%, Darkness 20%, Illusion 75%, Movement 75%, Skills: Dodge 76%, Speak (Tarshite) 60%, Dagger 55%, Large Shield 55%, Sing 50%, Spirit Combat 50%, Javelin 40%, Battle 40%, Climb 35%, Charm 35%, Listen 35%, Scan 35%, Fast Talk 30%, Homeland Lore (Local) 30% Spirit Magic: Ignite (1pts), Glamour (2pts), Shimmer (1pts) Rune Spells: Illusory Taste (1pts) Attacks: Dagger 55% 1D4+2+1D4 SR 10 6/6 HP Large Shield 55% 1D6+1D4 SR 9 16/16 HP Thrown Javelin 40% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,