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yinkin shaman
Full Character
Stat Block
--- yinkin shaman --- Runes: Movement Beast Air Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Yinkin Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 11 (55%) Dexterity: 16 (80%) Intelligence: 18 (90%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Movement: Ground: 8 Ground: 8 Passions & Reputations: Love (Family) 80% Loyalty (Clan) 60% Loyalty (Shaman) 60% Loyalty (Colymar) 60% Honor 80% Reputation 10% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Loyalty (Temple) 60% **Cults: Yinkin - Initiate - Rune Points: 3 Elemental Runes: Air 70% Moon 20% Earth 40% Power Runes: Fertility 50% Man 25% Beast 75% Movement 75% Disorder 50% Illusion 50% Spirit 50% Stasis 25% Death 50% Truth 50% Harmony 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Beastspeech) 25% Speak (Heortling) 60% Speak (Spiritspeech) 40% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 50% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 70% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 90% Spirit Dance 30% Spirit Lore 45% Spirit Travel 30% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 35% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Slow (0pts) Demoralize (0pts) Coordination (2pts) Heal (2pts) Rune Spells: Catseye (1pts) Charisma (1pts) Claws (2pts) Melee Attacks: Medium Shield 45% 1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Staff Sling 25% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 30% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** yinkin shaman ** Runes: Movement Beast Air Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Yinkin STR: 13, CON: 12, SIZ: 11, DEX: 16, INT: 18, POW: 11, CHA: 15, Derived Stats: Magic Points: 11, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Loyalty (Colymar) 60%, Honor 80%, Reputation 10%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (Temple) 60%, Cults: Yinkin - Initiate - Rune Points: 3 Runes: Air 70%, Moon 20%, Earth 40%, Man 25%, Beast 75%, Movement 75%, Fertility 50%, Disorder 50%, Illusion 50%, Spirit 50%, Stasis 25%, Death 50%, Truth 50%, Harmony 50%, Skills: Spirit Combat 90%, Meditate 70%, Speak (Heortling) 60%, Jump 53%, Cult Lore (Yinkin) 50%, Spirit Lore 45%, Climb 45%, Worship (Yinkin) 45%, Medium Shield 45%, Broadsword 40%, Grapple 40%, Crossbows 40%, Sing 40%, Farm 40% Spirit Magic: Heal (2pts), Slow (0pts), Demoralize (0pts), Coordination (2pts) Rune Spells: Claws (2pts), Catseye (1pts), Charisma (1pts) Attacks: Medium Shield 45% 1D4 SR 6 12/12 HP Staff Sling 25% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 30% 1D8+1 SR 1 7/7 HP Rng 100 Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,