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Dastyn
Full Character
Stat Block
--- Dastyn --- Runes: Fire/Sky Harmony Truth Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Yelm Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 13 (65%) Constitution: 18 (90%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 18 (90%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 16 Movement: Ground: 8 Ground: 8 Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 90% Loyalty (Clan) 70% Loyalty (Shaker Temple) 70% Honor 70% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Water 70% Fire/Sky 80% Earth 40% Power Runes: Movement 40% Truth 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 50% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 65% Speak (Heortling) 0% Speak (Firespeech) 30% Speak (Tarshite) 60% Speak (Tradetalk) 65% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 70% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 60% Scan 60% Search 30% Track 60% **Stealth (+5%)** Hide 85% Move Quietly 40% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 60% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 105% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 115% Small Shield 25% Spirit Magic: Heal (2pts) Slow (0pts) Farsee (0pts) Mobility (0pts) Speedart (0pts) Rune Spells: Shield (1pts) Sureshot (1pts) Summon Fire Elemental (1pts) Melee Attacks: 1H Battle Axe 60% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 115% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 105% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L Cultural Weapons Hunting animal Snares Furs worth 120 L
** Dastyn ** Runes: Fire/Sky Harmony Truth Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Yelm STR: 13, CON: 18, SIZ: 13, DEX: 14, INT: 15, POW: 16, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 16, Movement- Ground: 8, Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Honor 70%, Reputation 5%, Love (Family) 90%, Loyalty (Clan) 70%, Loyalty (Shaker Temple) 70%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Earth 40%, Water 70%, Fire/Sky 80%, Movement 40%, Truth 75%, Harmony 75%, Skills: Medium Shield 115%, Composite Bow 105%, Hide 85%, Worship (Yelm) 70%, Speak (Tradetalk) 65%, Sing 65%, Listen 60%, Battle Axe 60%, Track 60%, Speak (Tarshite) 60%, Scan 60%, Spirit Combat 55%, Survival 55%, Ride (Horse) 50% Spirit Magic: Heal (2pts), Slow (0pts), Farsee (0pts), Mobility (0pts), Speedart (0pts) Rune Spells: Shield (1pts), Sureshot (1pts), Summon Fire Elemental (1pts) Attacks: 1H Battle Axe 60% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 115% 1D4+1D4 SR 7 12/12 HP Composite Bow 105% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L, Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,