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Drifa Saxidottir
Full Character
Stat Block
--- Drifa Saxidottir --- Runes: Death Movement Fire/Sky Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: A tall woman with dark eyes and a fiery temper. Stats: Strength: 18 (90%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 80% Reputation 10% Love (Family) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 75% Air 60% Earth 25% Power Runes: Illusion 50% Movement 80% Beast 50% Man 50% Death 90% Truth 50% Stasis 20% Harmony 50% Disorder 50% Fertility 10% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Pony) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 65% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 50% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 60% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 70% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 70% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 95% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 45% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 50% **Shield (+15%)** Large Shield 40% Medium Shield 80% Small Shield 30% Spirit Magic: Bladesharp (1pts) Detect Undead (0pts) Rune Spells: Bind Ghost (1pts) True Weapon (1pts) Sword Trance (1pts) Melee Attacks: Fist 40% 1D3+1D6 SR 8 0/0 HP Broadsword 95% 1D8+1+1D6 SR 6 12/12 HP 1H Battle Axe 25% 1D8+2+1D6 SR 7 8/8 HP Medium Shield 80% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Thrown Axe 50% 1D6+1D3 SR 3 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Drifa Saxidottir ** Runes: Death Movement Fire/Sky Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 18, CON: 15, SIZ: 16, DEX: 12, INT: 18, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 80%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Fire/Sky 75%, Air 60%, Earth 25%, Harmony 50%, Disorder 50%, Fertility 10%, Illusion 50%, Movement 80%, Beast 50%, Man 50%, Death 90%, Truth 50%, Stasis 20%, Skills: Broadsword 95%, Medium Shield 80%, Scan 70%, Worship (Humakt) 70%, Intimidate 65%, Speak (Heortling) 60%, First Aid 60%, Listen 55%, Thrown Axe 50%, Cult Lore (Humakt) 50%, Battle 50%, Spirit Combat 50%, Climb 45%, Composite Bow 45% Spirit Magic: Bladesharp (1pts), Detect Undead (0pts) Rune Spells: Bind Ghost (1pts), True Weapon (1pts), Sword Trance (1pts) Attacks: Fist 40% 1D3+1D6 SR 8 0/0 HP Broadsword 95% 1D8+1+1D6 SR 6 12/12 HP 1H Battle Axe 25% 1D8+2+1D6 SR 7 8/8 HP Medium Shield 80% 1D4+1D6 SR 7 12/12 HP Thrown Axe 50% 1D6+1D3 SR 3 6/6 HP Rng 20 Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,