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Koran Derharl
Full Character
Stat Block
--- Koran Derharl --- Runes: Death Illusion Darkness Type: Player Character Homeland: Lunar Tarsh Occupation: Light Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Koran Derharl is Instinctive and Pleasing. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 10 (50%) Size: 20 (100%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Darkness 60% Air 20% Moon 10% Earth 40% Power Runes: Illusion 75% Death 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 13% Drive (Chariot) 0% Jump 22% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 70% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 40% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 25% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 70% Battle Axe 15% Broadsword 15% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 60% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 25% Thrown Axe 15% **Shield (+5%)** Large Shield 60% Medium Shield 30% Small Shield 20% Spirit Magic: Second Sight (3pts) Detect Spirit (1pts) Detect (Substance) (1pts) Rune Spells: Dismiss Fire Elemental (1pts) Melee Attacks: Long Spear 70% 1D10+1+1D4 SR 4 10/10 HP Large Shield 60% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Koran Derharl ** Runes: Death Illusion Darkness Homeland: Lunar Tarsh, Occupation: Light Infantry, Initiate of Cult: Seven Mothers STR: 7, CON: 10, SIZ: 20, DEX: 9, INT: 15, POW: 11, CHA: 11, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Earth 40%, Darkness 60%, Air 20%, Moon 10%, Illusion 75%, Death 75%, Skills: 2H Spear 70%, Speak (New Pelorian) 70%, Dagger 65%, Kopis 60%, Large Shield 60%, Battle 55%, Farm 40%, Listen 40%, Read/Write (New Pelorian) 40%, Scan 40%, Homeland Lore (Local) 35%, Climb 35%, Worship (Seven Mothers) 35%, Spirit Combat 35% Spirit Magic: Second Sight (3pts), Detect Spirit (1pts), Detect (Substance) (1pts) Rune Spells: Dismiss Fire Elemental (1pts) Attacks: Long Spear 70% 1D10+1+1D4 SR 4 10/10 HP Large Shield 60% 1D6+1D4 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,