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Dalis Kar
Full Character
Stat Block
--- Dalis Kar --- Runes: Man Fertility Air Type: Player Character Homeland: Sun Dome Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 18 Movement: Ground: 8 Passions & Reputations: Reputation 60% Love (Family) 60% Loyalty (Sun Dome Temple) 60% Honor 80% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Fire/Sky 30% Air 60% Power Runes: Man 75% Beast 25% Truth 50% Illusion 50% Death 25% Stasis 50% Harmony 50% Fertility 75% Disorder 50% Movement 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 35% Speak (Heortling) 0% Speak (Firespeech) 30% Speak (Flamespeech) 35% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 50% Customs (Heortling) 0% Customs (Sundome) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 55% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 70% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 70% Battle Axe 25% Broadsword 25% Dagger 35% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 75% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 70% Medium Shield 40% Small Shield 30% Spirit Magic: Heal (3pts) Light (0pts) Fireblade (0pts) Disruption (0pts) Rune Spells: Sunbright (2pts) Catseye (1pts) Melee Attacks: Large Shield 70% 1D6+1D6 SR 6 16/16 HP Long Spear 70% 1D10+1+1D6 SR 3 10/10 HP Shortsword 35% 1D6+1+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 20% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 200 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Dalis Kar ** Runes: Man Fertility Air Homeland: Sun Dome, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 18, CON: 17, SIZ: 15, DEX: 13, INT: 14, POW: 11, CHA: 12, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Honor 80%, Reputation 60%, Love (Family) 60%, Loyalty (Sun Dome Temple) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Fire/Sky 30%, Air 60%, Earth 40%, Death 25%, Stasis 50%, Harmony 50%, Fertility 75%, Disorder 50%, Movement 50%, Man 75%, Beast 25%, Truth 50%, Illusion 50%, Skills: Javelin 75%, Large Shield 70%, 2H Spear 70%, 1H Spear 70%, Scan 65%, Battle 55%, First Aid 55%, Climb 50%, Cult Lore (Yelmalio) 50%, Speak (Heortling) 50%, Jump 49%, Survival 45%, Listen 40%, Grapple 40% Spirit Magic: Heal (3pts), Light (0pts), Fireblade (0pts), Disruption (0pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Shortsword 35% 1D6+1+1D6 SR 6 12/12 HP Large Shield 70% 1D6+1D6 SR 6 16/16 HP Long Spear 70% 1D10+1+1D6 SR 3 10/10 HP Composite Bow 20% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 200 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,