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Daraninna Berrasdottir
Full Character
Stat Block
--- Daraninna Berrasdottir --- Runes: Man Fertility Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Herder Initiate of Cult: Ernalda Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Daraninna Berrasdottir is Alluring and Helpful. She is a Heroic adventurer. (She/Her) Stats: Strength: 6 (30%) Constitution: 16 (80%) Size: 4 (20%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: -1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 13% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (High Priestess) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 10% Earth 80% Power Runes: Man 85% Fertility 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 29% Drive (Chariot) 10% Jump 51% Ride (Horse) 0% Swim 85% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Ernalda) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 75% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 55% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 35% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Ernalda) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 80% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Heal (1pts) Slow (1pts) Vigor (2pts) Demoralize (2pts) Rune Spells: Command (2pts) Bless Champion (2pts) Gnome to Gargoyle (1pts) Melee Attacks: Medium Shield 45% 1D4-1D4 SR 9 12/12 HP 1H Battle Axe 35% 1D8+2-1D4 SR 9 8/8 HP Ranged Attacks: Thrown Javelin 80% 1D10-1D-2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Daraninna Berrasdottir ** Runes: Man Fertility Earth Homeland: Durulz (Ducks), Occupation: Herder, Initiate of Cult: Ernalda STR: 6, CON: 16, SIZ: 4, DEX: 12, INT: 14, POW: 12, CHA: 13, Derived Stats: Hit Points: 14, Magic Points: 12, Damage Bonus: -1D4, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (High Priestess) 60%, Reputation 13%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Air 10%, Earth 80%, Fire/Sky 40%, Fertility 85%, Man 85%, Skills: Swim 85%, Javelin 80%, Herd 75%, Climb 55%, Lore (Plant) 55%, Jump 51%, Scan 50%, Medium Shield 45%, Composite Bow 45%, Peaceful Cut 45%, Dance 40%, Battle Axe 35%, Treat Disease 35%, Spirit Combat 35% Spirit Magic: Slow (1pts), Vigor (2pts), Demoralize (2pts), Heal (1pts) Rune Spells: Command (2pts), Bless Champion (2pts), Gnome to Gargoyle (1pts) Attacks: 1H Battle Axe 35% 1D8+2-1D4 SR 9 8/8 HP Medium Shield 45% 1D4-1D4 SR 9 12/12 HP Thrown Javelin 80% 1D10-1D-2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,