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--- egg --- Runes: Earth Darkness Moon Type: Player Character Homeland: Balazaring Occupation: Balazaring Apprentice Healer Initiate of Cult: Babeester Gor Standard of Living: Poor Income: 0 L Ransom: 150 L Description: this is a test and i will shoot you in the fucking neck Stats: Strength: 9 (45%) Constitution: 17 (85%) Size: 18 (90%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 100% Hate (Food) 60% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Air 1% Moon 96% Earth 100% Darkness 100% Fire/Sky 43% Power Runes: Stasis 50% Truth 50% Fertility 25% Beast 50% Death 25% Disorder 50% Man 50% Harmony 50% Illusion 50% Movement 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 30% Drive (Chariot) 5% Jump 45% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 20% Sing 25% Speak (Heortling) 0% Speak (Earthtongue) 15% **Knowledge (+5%)** Alchemy 10% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 25% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 20% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 30% Listen 40% Scan 40% Search 30% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 55% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 50% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 35% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Demoralize (0pts) Detect Enemies (0pts) Strength (0pts) Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: History: 150 Lunars Healers Kit Furs (1 pt of armor to whole body) Normal Clothes Cultural Weapon
** egg ** Runes: Earth Darkness Moon Homeland: Balazaring, Occupation: Balazaring Apprentice Healer, Initiate of Cult: Babeester Gor STR: 9, CON: 17, SIZ: 18, DEX: 15, INT: 14, POW: 12, CHA: 13, Derived Stats: Hit Points: 19, Magic Points: 12, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Loyalty (Tribe) 60%, Devotion (Babeester Gor) 60%, Honor 60%, Reputation 100%, Hate (Food) 60%, Love (Family) 60%, Loyalty (Clan) 70%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Darkness 100%, Fire/Sky 43%, Air 1%, Moon 96%, Earth 100%, Beast 50%, Death 25%, Disorder 50%, Man 50%, Harmony 50%, Illusion 50%, Movement 50%, Stasis 50%, Truth 50%, Fertility 25%, Skills: 1H Axe 55%, 2H Axe 50%, Jump 45%, Spirit Combat 40%, Climb 40%, Listen 40%, Scan 40%, Javelin 35%, Dagger 35%, Survival 35%, Crossbows 35%, Homeland Lore (Local) 35%, Fist 35%, Plant Lore 35% Spirit Magic: Strength (0pts), Demoralize (0pts), Detect Enemies (0pts) Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: History: 150 Lunars, Healers Kit, Furs (1 pt of armor to whole body), Normal Clothes, Cultural Weapon,