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Saroangan the Wolfskinner
Full Character
Stat Block
--- Saroangan the Wolfskinner --- Runes: Fire/Sky Man Truth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 18 (90%) Intelligence: 21 (105%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Ground: 8 Passions & Reputations: Honor 80% Loyalty 60% Devotion 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 65% Earth 40% Fire/Sky 75% Power Runes: Beast 25% Illusion 25% Man 75% Harmony 50% Movement 50% Death 50% Truth 75% Stasis 50% Disorder 50% Fertility 50% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 51% Drive (Chariot) 20% Jump 69% Ride (Horse) 20% Ride (Horse) 60% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 25% Sing 75% Speak (Heortling) 0% Speak (Flamespeech) 50% Speak (Heortling) 65% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 55% Bureacracy 0% Celestial Lore 35% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 30% Customs (Heortling) 0% Customs (Heortling) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 50% Game 30% Herd 30% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 45% **Manipulation (+30%)** Conceal 35% Craft (Arms) 40% Devise 35% Play Instrument 35% Sleight 40% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 50% Search 40% Track 20% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+30%)** 1H Axe 40% 1H Hammer 40% 1H Mace 45% 1H Spear 45% 2H Axe 35% 2H Hammer 35% 2H Mace 40% 2H Spear 45% Battle Axe 50% Broadsword 80% Dagger 55% Fist 55% Grapple 55% Greatsword 35% Kick 45% Kopis 40% Lance 35% Pike 80% Quarterstaff 45% Rapier 35% Shortsword 40% Whip 35% **Ranged (+30%)** Arbalest 40% Axe, Throwing 40% Composite Bow 80% Crossbows 55% Dagger, Throwing 35% Elf Bow 35% Javelin 50% Pole Lasso 35% Rock 45% Self Bow 35% Sling 35% Staff Sling 40% Throwing Dagger 40% Thrown Axe 40% **Shield (+30%)** Large Shield 80% Medium Shield 60% Small Shield 45% Spirit Magic: Coordination (1pts) Detect (Substance) (Gold) (1pts) Light (0pts) Farsee (1pts) Lantern (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 5 12/12 HP Large Shield 80% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 45% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Dagger 40% 1D4+1D2 SR 1 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Saroangan the Wolfskinner ** Runes: Fire/Sky Man Truth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 17, CON: 14, SIZ: 13, DEX: 18, INT: 21, POW: 12, CHA: 14, Derived Stats: Hit Points: 15, Magic Points: 12, Damage Bonus: +1D4, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 80%, Loyalty 60%, Devotion 60%, Reputation 10%, Love (Family) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Fire/Sky 75%, Air 65%, Earth 40%, Man 75%, Harmony 50%, Movement 50%, Fertility 50%, Death 50%, Truth 75%, Stasis 50%, Disorder 50%, Beast 25%, Illusion 25%, Skills: Pike 80%, Large Shield 80%, Broadsword 80%, Composite Bow 80%, Sing 75%, Jump 69%, Speak (Heortling) 65%, Medium Shield 60%, Ride (Horse) 60%, Spirit Combat 60%, Fist 55%, Climb 55%, Grapple 55%, Dagger 55% Spirit Magic: Light (0pts), Farsee (1pts), Lantern (1pts), Coordination (1pts), Detect (Substance) (Gold) (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 5 12/12 HP Large Shield 80% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 45% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Dagger 40% 1D4+1D2 SR 1 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,