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Faral Bull
Full Character
Stat Block
--- Faral Bull --- Runes: Beast Death Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Farmer Initiate of Cult: Yinkin Standard of Living: Free Income: 80 L Ransom: 500 L Description: Faral Bull is Thankful and Brutish. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 7 (35%) Size: 5 (25%) Dexterity: 10 (50%) Intelligence: 9 (45%) Power: 8 (40%) Charisma: 10 (50%) Derived Stats: Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 6 Healing Rate: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 70% **Cults: Yinkin - Initiate - Rune Points: 1 Elemental Runes: Air 70% Darkness 20% Fire/Sky 40% Power Runes: Death 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 60% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Beastspeech) 15% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 15% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 30% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 50% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 35% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 15% **Manipulation (+0%)** Conceal 5% Craft (Arms) 25% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 45% Search 25% Track 25% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 45% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 55% Small Shield 15% Spirit Magic: Heal (3pts) Glamour (2pts) Mobility (1pts) Rune Spells: Claws (2pts) Melee Attacks: 1H Battle Axe 45% 1D8+2 SR 9 8/8 HP Medium Shield 55% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Faral Bull ** Runes: Beast Death Air Homeland: Durulz (Ducks), Occupation: Farmer, Initiate of Cult: Yinkin STR: 8, CON: 7, SIZ: 5, DEX: 10, INT: 9, POW: 8, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 6, Magic Points: 8, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 70%, Cults: Yinkin - Initiate - Rune Points: 1 Runes: Air 70%, Darkness 20%, Fire/Sky 40%, Death 75%, Beast 75%, Skills: Swim 90%, Climb 60%, Medium Shield 55%, Manage Household 50%, Scan 45%, Battle Axe 45%, Meditate 35%, Jump 30%, Farm 30%, Spirit Combat 30%, Herd 30%, Boat 30%, Homeland Lore (Local) 30%, Dagger 25% Spirit Magic: Mobility (1pts), Heal (3pts), Glamour (2pts) Rune Spells: Claws (2pts) Attacks: 1H Battle Axe 45% 1D8+2 SR 9 8/8 HP Medium Shield 55% 1D4 SR 9 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),