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Jarsson
Full Character
Stat Block
--- Jarsson --- Runes: Harmony Movement Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Rune Lord of Cult: Flintnail Standard of Living: Free Income: 60 L Ransom: 500 L Description: Jarsson is Pretty and Paranoid. He is a Epic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 7 (35%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 12 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Reputation 28% **Cults: Flintnail - Rune Lord - Rune Points: 8 Elemental Runes: Air 80% Earth 90% Fire/Sky 60% Power Runes: Harmony 95% Movement 95% Condition Runes: Skills: **Agility (+5%)** Boat 45% Climb 45% Dodge 62% Drive (Chariot) 10% Jump 93% Ride (Horse) 0% Swim 125% **Communication (+0%)** Act 5% Art 15% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 85% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 15% Farm 45% First Aid 55% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 25% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 15% Craft (Arms) 20% Devise 55% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 65% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 45% Move Quietly 45% **Melee (+10%)** 1H Axe 30% 1H Hammer 30% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 100% Dagger 100% Fist 60% Grapple 45% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 70% Dagger, Throwing 55% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 105% Small Shield 25% Spirit Magic: Glue (1pts) Repair (10pts) Rune Spells: Extension (1pts) Divination (1pts) Find Enemy (1pts) Heal Wound (1pts) MultiSpell (1pts) Spirit Block (1pts) Command Cult Spirit (2pts) Warding (1pts) Melee Attacks: Dagger 100% 1D4+2 SR 7 6/6 HP Medium Shield 105% 1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 70% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Jarsson ** Runes: Harmony Movement Earth Homeland: Durulz (Ducks), Occupation: Light Infantry, Rune Lord of Cult: Flintnail STR: 10, CON: 12, SIZ: 7, DEX: 16, INT: 13, POW: 12, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Leader) 60%, Reputation 28%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Rune Lord - Rune Points: 8 Runes: Earth 90%, Fire/Sky 60%, Air 80%, Harmony 95%, Movement 95%, Skills: Swim 125%, Medium Shield 105%, Broadsword 100%, Dagger 100%, Jump 93%, Battle 85%, Crossbows 70%, Listen 65%, Dodge 62%, Fist 60%, Spirit Combat 60%, Devise 55%, Dagger, Throwing 55%, First Aid 55% Spirit Magic: Glue (1pts), Repair (10pts) Rune Spells: Find Enemy (1pts), Heal Wound (1pts), MultiSpell (1pts), Spirit Block (1pts), Command Cult Spirit (2pts), Warding (1pts), Extension (1pts), Divination (1pts) Attacks: Dagger 100% 1D4+2 SR 7 6/6 HP Medium Shield 105% 1D4 SR 6 12/12 HP Light Crossbow 70% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,