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Onelir
Full Character
Stat Block
--- Onelir --- Runes: Fire/Sky Fertility Truth Type: Player Character Homeland: Prax: Impala Rider Occupation: Heavy Infantry Rune Lord of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Onelir is Unhelpful and Nuisance. She is a Epic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 17 (85%) Size: 16 (80%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Devotion (Yelmalio) 60% Reputation 26% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% **Cults: Yelmalio - Rune Lord - Rune Points: 8 Elemental Runes: Fire/Sky 100% Earth 60% Power Runes: Truth 95% Fertility 95% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 90% Dodge 69% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Impala) 60% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Flamespeech) 45% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 0% Customs (Impala Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 85% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 50% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 20% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 70% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 45% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 45% Battle Axe 30% Broadsword 30% Dagger 95% Fist 110% Grapple 70% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 50% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 70% Crossbows 70% Dagger, Throwing 25% Elf Bow 25% Javelin 105% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 35% Small Shield 110% Spirit Magic: Detect (Substance) (1pts) Light (1pts) Farsee (5pts) Darkwall (2pts) Coordination (5pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Dagger 95% 1D4+2+1D4 SR 6 6/6 HP Small Shield 110% 1D3+1D4 SR 5 8/8 HP Ranged Attacks: Thrown Javelin 105% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 9 6/6 HP (16-18) - L Arm Armor: 9 5/5 HP (13-15) - R Arm Armor: 9 5/5 HP (12) - Chest Armor: 9 7/7 HP (9-11) - Abdomen Armor: 9 6/6 HP (5-8) - L Leg Armor: 9 6/6 HP (1-4) - R Leg Armor: 9 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Onelir ** Runes: Fire/Sky Fertility Truth Homeland: Prax: Impala Rider, Occupation: Heavy Infantry, Rune Lord of Cult: Yelmalio STR: 13, CON: 17, SIZ: 16, DEX: 17, INT: 17, POW: 12, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Reputation 26%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Yelmalio) 60%, Cults: Yelmalio - Rune Lord - Rune Points: 8 Runes: Fire/Sky 100%, Earth 60%, Truth 95%, Fertility 95%, Skills: Fist 110%, Small Shield 110%, Javelin 105%, Dagger 95%, Climb 90%, Battle 90%, Herd 85%, Scan 70%, Grapple 70%, Listen 70%, Crossbows 70%, Composite Bow 70%, Dodge 69%, Jump 61% Spirit Magic: Light (1pts), Farsee (5pts), Darkwall (2pts), Coordination (5pts), Detect (Substance) (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Dagger 95% 1D4+2+1D4 SR 6 6/6 HP Small Shield 110% 1D3+1D4 SR 5 8/8 HP Thrown Javelin 105% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 9 6/6 HP (16-18) - L Arm Armor: 9 5/5 HP (13-15) - R Arm Armor: 9 5/5 HP (12) - Chest Armor: 9 7/7 HP (9-11) - Abdomen Armor: 9 6/6 HP (5-8) - L Leg Armor: 9 6/6 HP (1-4) - R Leg Armor: 9 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,