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Salar the Swordes Two-Axes
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--- Salar the Swordes Two-Axes --- Runes: Death Truth Fire/Sky Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Rune Lord of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Salar the Swordes Two-Axes is Stubborn and Frugal. He is a Epic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 17 (85%) Intelligence: 20 (100%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 29% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Yelmalio - Rune Lord - Rune Points: 8 Elemental Runes: Earth 70% Darkness 60% Fire/Sky 90% Air 10% Power Runes: Death 95% Truth 95% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 74% Drive (Chariot) 20% Jump 106% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 45% Speak (Flamespeech) 45% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 40% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 90% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 20% **Manipulation (+25%)** Conceal 30% Craft (Arms) 45% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 55% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 110% Broadsword 115% Dagger 90% Fist 90% Grapple 75% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 50% Quarterstaff 40% Rapier 70% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 50% Crossbows 75% Dagger, Throwing 30% Elf Bow 70% Javelin 55% Pole Lasso 30% Rock 50% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 60% Thrown Axe 35% **Shield (+25%)** Large Shield 90% Medium Shield 80% Small Shield 40% Spirit Magic: Light (1pts) Repair (2pts) Darkwall (2pts) Coordination (4pts) Detect (Substance) (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Broadsword 115% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 80% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 75% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Salar the Swordes Two-Axes ** Runes: Death Truth Fire/Sky Homeland: Sartar, Occupation: Heavy Infantry, Rune Lord of Cult: Yelmalio STR: 17, CON: 14, SIZ: 14, DEX: 17, INT: 20, POW: 12, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Honor 60%, Reputation 29%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Yelmalio - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Fire/Sky 90%, Air 10%, Earth 70%, Death 95%, Truth 95%, Skills: Broadsword 115%, Battle Axe 110%, Jump 106%, Dagger 90%, Farm 90%, Large Shield 90%, Fist 90%, Medium Shield 80%, Grapple 75%, Battle 75%, Crossbows 75%, Dodge 74%, Rapier 70%, Elf Bow 70% Spirit Magic: Repair (2pts), Darkwall (2pts), Coordination (4pts), Detect (Substance) (1pts), Light (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Broadsword 115% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 80% 1D4+1D4 SR 6 12/12 HP Light Crossbow 75% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,