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Mernale
Full Character
Stat Block
--- Mernale --- Runes: Disorder Truth Fire/Sky Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Rune Lord of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mernale is Easygoing and Gregarious. She is a Epic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 31% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% **Cults: Yelmalio - Rune Lord - Rune Points: 8 Elemental Runes: Moon 70% Fire/Sky 90% Air 70% Power Runes: Truth 95% Disorder 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 87% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 40% Orate 20% Sing 70% Speak (Flamespeech) 30% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 75% First Aid 45% Game 25% Herd 25% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 40% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 70% Search 45% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 95% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 95% Dagger 105% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 50% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 65% **Shield (+15%)** Large Shield 105% Medium Shield 70% Small Shield 30% Spirit Magic: Darkwall (2pts) Detect (Substance) (1pts) Light (1pts) Farsee (2pts) Lantern (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Large Shield 105% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 95% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Mernale ** Runes: Disorder Truth Fire/Sky Homeland: Sartar, Occupation: Heavy Infantry, Rune Lord of Cult: Yelmalio STR: 14, CON: 12, SIZ: 15, DEX: 14, INT: 17, POW: 12, CHA: 14, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 31%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Yelmalio - Rune Lord - Rune Points: 8 Runes: Air 70%, Moon 70%, Fire/Sky 90%, Disorder 95%, Truth 95%, Skills: Large Shield 105%, Dagger 105%, Broadsword 95%, 1H Spear 95%, Battle 90%, Jump 87%, Farm 75%, Listen 70%, Scan 70%, Sing 70%, Medium Shield 70%, Thrown Axe 65%, Homeland Lore (Local) 65%, Speak (Heortling) 60% Spirit Magic: Light (1pts), Farsee (2pts), Lantern (1pts), Darkwall (2pts), Detect (Substance) (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Large Shield 105% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 95% 1D6+1+1D4 SR 5 10/10 HP Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,