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Jaressa
Full Character
Stat Block
--- Jaressa --- Runes: Beast Movement Water Type: Player Character Homeland: Prax: Impala Rider Occupation: Heavy Infantry Initiate of Cult: Engizi Standard of Living: Free Income: 60 L Ransom: 500 L Description: Jaressa is Fanciful and Paranoid. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 11 (55%) Dexterity: 20 (100%) Intelligence: 11 (55%) Power: 16 (80%) Charisma: 10 (50%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 13% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Water 80% Darkness 60% Fire/Sky 10% Power Runes: Beast 85% Movement 85% Condition Runes: Skills: **Agility (+10%)** Boat 35% Climb 85% Dodge 60% Drive (Chariot) 15% Jump 95% Ride (Horse) 15% Ride (Impala) 60% Swim 35% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Boatspeech) 15% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Engizi) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 25% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 55% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 30% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 85% Spirit Magic: Heal (1pts) Rivereyes (1pts) Extinguish (7pts) Rune Spells: Strongnet (2pts) Fireshield (2pts) Breath Air/Water (1pts) Melee Attacks: Dagger 55% 1D4+2+1D4 SR 6 6/6 HP Small Shield 85% 1D3+1D4 SR 5 8/8 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Jaressa ** Runes: Beast Movement Water Homeland: Prax: Impala Rider, Occupation: Heavy Infantry, Initiate of Cult: Engizi STR: 14, CON: 13, SIZ: 11, DEX: 20, INT: 11, POW: 16, CHA: 10, Derived Stats: Magic Points: 16, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 13%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 10%, Earth 40%, Water 80%, Movement 85%, Beast 85%, Skills: Jump 95%, Climb 85%, Small Shield 85%, Javelin 80%, Dodge 60%, Ride (Impala) 60%, Dagger 55%, Spirit Combat 55%, Speak (Praxian) 50%, Battle 40%, Fist 35%, Swim 35%, Composite Bow 35%, Grapple 35% Spirit Magic: Heal (1pts), Rivereyes (1pts), Extinguish (7pts) Rune Spells: Fireshield (2pts), Breath Air/Water (1pts), Strongnet (2pts) Attacks: Dagger 55% 1D4+2+1D4 SR 6 6/6 HP Small Shield 85% 1D3+1D4 SR 5 8/8 HP Thrown Javelin 80% 1D10+1D2 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,