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Venakt Garulf Korthy
Full Character
Stat Block
--- Venakt Garulf Korthy --- Runes: Truth Movement Water Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Engizi Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Venakt Garulf Korthy is Trusting and Ugly. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 9 (45%) Size: 15 (75%) Dexterity: 16 (80%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 12% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Air 10% Water 80% Power Runes: Truth 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 30% Climb 80% Dodge 47% Drive (Chariot) 10% Jump 78% Ride (Horse) 10% Swim 75% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 50% Fast Talk 50% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Boatspeech) 35% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 75% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 55% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 35% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (1pts) Mobility (1pts) Rune Spells: Fireshield (2pts) Summon Water Elemental (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Medium Shield 40% 1D4+1D4 SR 5 12/12 HP Grapple 35% Special+1D4 SR 6 0/0 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Venakt Garulf Korthy ** Runes: Truth Movement Water Homeland: Sartar, Occupation: Thief, Initiate of Cult: Engizi STR: 10, CON: 9, SIZ: 15, DEX: 16, INT: 15, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 12%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Air 10%, Water 80%, Darkness 40%, Fire/Sky 60%, Movement 85%, Truth 85%, Skills: Climb 80%, Jump 78%, Sleight 75%, Swim 75%, Move Quietly 55%, Fast Talk 50%, Disguise 50%, Dodge 47%, Medium Shield 40%, Scan 40%, Farm 35%, Homeland Lore (Local) 35%, Fist 35%, Speak (Boatspeech) 35% Spirit Magic: Heal (1pts), Mobility (1pts) Rune Spells: Summon Water Elemental (1pts), Dismiss Water Elemental (1pts), Fireshield (2pts) Attacks: Grapple 35% Special+1D4 SR 6 0/0 HP Medium Shield 40% 1D4+1D4 SR 5 12/12 HP Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,