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Harala Ice-Heart
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Stat Block
--- Harala Ice-Heart --- Runes: Fertility Illusion Water Type: Player Character Homeland: Sartar Occupation: Philosopher Initiate of Cult: Eiritha Standard of Living: Free Income: 60 L Ransom: 150 L Description: Harala Ice-Heart is Embraces Change and Silent. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 17 (85%) Dexterity: 15 (75%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 70% Love (Wisdom) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Eiritha - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 80% Darkness 60% Power Runes: Fertility 85% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 40% Drive (Chariot) 5% Jump 70% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 50% Sing 95% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Eiritha) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 30% Homeland Lore (Local) 30% Library Use 10% Lore (Local) 25% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 75% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 25% Worship (Eiritha) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 20% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Heal (2pts) Farsee (1pts) Rune Spells: Bless Animals (1pts) Speak With Herd Beasts (1pts) Summon Earth Elemental (1pts) Melee Attacks: Fist 30% 1D3+1D4 SR 7 0/0 HP Medium Shield 45% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Harala Ice-Heart ** Runes: Fertility Illusion Water Homeland: Sartar, Occupation: Philosopher, Initiate of Cult: Eiritha STR: 11, CON: 13, SIZ: 17, DEX: 15, INT: 12, POW: 13, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 14%, Love (Family) 70%, Love (Wisdom) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Eiritha - Initiate - Rune Points: 3 Runes: Darkness 60%, Air 50%, Water 80%, Illusion 85%, Fertility 85%, Skills: Sing 95%, Read/Write (Old Tarsh) 75%, Jump 70%, Speak (Heortling) 55%, Orate 50%, Climb 50%, Medium Shield 45%, Spirit Combat 40%, Dodge 40%, Large Shield 30%, Homeland Lore (Local) 30%, Fist 30%, Meditate 30%, Broadsword 30% Spirit Magic: Heal (2pts), Farsee (1pts) Rune Spells: Bless Animals (1pts), Speak With Herd Beasts (1pts), Summon Earth Elemental (1pts) Attacks: Fist 30% 1D3+1D4 SR 7 0/0 HP Medium Shield 45% 1D4+1D4 SR 6 12/12 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,