The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Esrale
Full Character
Stat Block
--- Esrale --- Runes: Death Illusion Earth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Esrale is Disparaging and Suave. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 16 (80%) Dexterity: 7 (35%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Devotion (Babeester Gor) 60% Reputation 17% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 80% Fire/Sky 60% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 45% Dance 20% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 35% Speak (Earthtongue) 15% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Babeester Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 25% 1H Hammer 10% 1H Mace 15% 1H Spear 50% 2H Axe 25% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 70% Broadsword 50% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 30% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 50% Spirit Magic: Strength (2pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Berserker (2pts) Axe Trance (1pts) Summon Earth Elemental (1pts) Melee Attacks: Small Shield 50% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 70% 1D8+2+1D4 SR 8 8/8 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Esrale ** Runes: Death Illusion Earth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Babeester Gor STR: 15, CON: 14, SIZ: 16, DEX: 7, INT: 13, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Babeester Gor) 60%, Reputation 17%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Fire/Sky 60%, Air 50%, Death 85%, Illusion 85%, Skills: Battle Axe 70%, Battle 70%, Speak (Heortling) 55%, Small Shield 50%, 1H Spear 50%, Intimidate 50%, Scan 50%, Broadsword 50%, Listen 50%, Charm 45%, Homeland Lore (Local) 35%, Sing 35%, Spirit Combat 35%, Farm 35% Spirit Magic: Strength (2pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Berserker (2pts), Axe Trance (1pts), Summon Earth Elemental (1pts) Attacks: Small Shield 50% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 70% 1D8+2+1D4 SR 8 8/8 HP Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,