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Orste Golder
Full Character
Stat Block
--- Orste Golder --- Runes: Movement Man Darkness Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Kyger Litor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Orste Golder is Contrarian and Unenthusiastic. They is a Heroic adventurer. (They/Them) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 19 (95%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Kyger Litor) 60% Reputation 8% Love (Family) 70% Loyalty (Clan) 60% **Cults: Kyger Litor - Initiate - Rune Points: 3 Elemental Runes: Air 50% Darkness 80% Fire/Sky 60% Power Runes: Movement 85% Man 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 55% Speak (Darktongue) 20% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Kyger Litor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 80% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 10% Worship (Kyger Litor) 35% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+10%)** Hide 60% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 90% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 80% Small Shield 30% Spirit Magic: Befuddle (2pts) Bludgeon (4pts) Darkwall (2pts) Disruption (1pts) Rune Spells: Healing Trance (1pts) Summon Cult Spirit (1pts) Summon Specific Ancestor (1pts) Melee Attacks: Medium Shield 80% 1D4 SR 7 12/12 HP 1H Short Spear 40% 1D6+1 SR 6 10/10 HP Ranged Attacks: Thrown Javelin 90% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Orste Golder ** Runes: Movement Man Darkness Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Kyger Litor STR: 11, CON: 13, SIZ: 13, DEX: 14, INT: 19, POW: 10, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Devotion (Kyger Litor) 60%, Reputation 8%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Kyger Litor - Initiate - Rune Points: 3 Runes: Air 50%, Darkness 80%, Fire/Sky 60%, Man 85%, Movement 85%, Skills: Javelin 90%, Survival 80%, Medium Shield 80%, Spirit Combat 80%, Hide 60%, Jump 57%, Climb 55%, Speak (Heortling) 55%, Sing 55%, Homeland Lore (Local) 40%, Grapple 40%, Crossbows 40%, Fist 40%, 1H Spear 40% Spirit Magic: Befuddle (2pts), Bludgeon (4pts), Darkwall (2pts), Disruption (1pts) Rune Spells: Healing Trance (1pts), Summon Cult Spirit (1pts), Summon Specific Ancestor (1pts) Attacks: Medium Shield 80% 1D4 SR 7 12/12 HP 1H Short Spear 40% 1D6+1 SR 6 10/10 HP Thrown Javelin 90% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,