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Jendessa Many-Keep-Root
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Stat Block
--- Jendessa Many-Keep-Root --- Runes: Man Fertility Air Type: Player Character Homeland: Old Tarsh Occupation: Herder Initiate of Cult: Chalana Arroy Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Jendessa Many-Keep-Root is Polite and Daring. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 9% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Chalana Arroy - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Earth 10% Darkness 40% Air 80% Power Runes: Fertility 85% Man 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 80% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 35% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Chalana Arroy) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 80% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 55% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 25% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Chalana Arroy) 55% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 35% Staff Sling 75% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (6pts) Shimmer (1pts) Befuddle (2pts) Rune Spells: Harmony (1pts) Regrow Limb (2pts) Healing Trance (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Large Shield 45% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Staff Sling 75% 1D10 SR 2 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Jendessa Many-Keep-Root ** Runes: Man Fertility Air Homeland: Old Tarsh, Occupation: Herder, Initiate of Cult: Chalana Arroy STR: 15, CON: 11, SIZ: 12, DEX: 13, INT: 14, POW: 13, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 9%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Chalana Arroy - Initiate - Rune Points: 3 Runes: Air 80%, Moon 60%, Earth 10%, Darkness 40%, Fertility 85%, Man 85%, Skills: Climb 80%, First Aid 80%, Staff Sling 75%, Peaceful Cut 55%, Worship (Chalana Arroy) 55%, Jump 54%, Speak (Tarshite) 50%, Scan 50%, Large Shield 45%, Medium Shield 40%, Spirit Combat 40%, Herd 40%, Grapple 35%, Orate 35% Spirit Magic: Heal (6pts), Shimmer (1pts), Befuddle (2pts) Rune Spells: Harmony (1pts), Regrow Limb (2pts), Healing Trance (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Large Shield 45% 1D6+1D4 SR 7 16/16 HP Staff Sling 75% 1D10 SR 2 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,