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Hendes Farant
Full Character
Stat Block
--- Hendes Farant --- Runes: Disorder Beast Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Maran Gor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Hendes Farant is Insensitive and Frugal. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 5 (25%) Dexterity: 16 (80%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 Movement: Ground: 5 Water: 8 Passions & Reputations: Devotion (Maran Gor) 60% Reputation 12% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 80% Fire/Sky 40% Power Runes: Disorder 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 80% Dodge 37% Drive (Chariot) 10% Jump 63% Ride (Horse) 0% Swim 110% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 50% Disguise 50% Fast Talk 85% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 35% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Maran Gor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 55% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+10%)** Hide 30% Move Quietly 60% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 80% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 40% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Vigor (2pts) Bludgeon (4pts) Dullblade (3pts) Disruption (1pts) Rune Spells: Shake Earth (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Heavy Mace 80% 1D8+2 SR 7 10/10 HP Medium Shield 35% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Hendes Farant ** Runes: Disorder Beast Earth Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Maran Gor STR: 11, CON: 12, SIZ: 5, DEX: 16, INT: 10, POW: 12, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Reputation 12%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 70%, Earth 80%, Fire/Sky 40%, Disorder 85%, Beast 85%, Skills: Swim 110%, Fast Talk 85%, 1H Mace 80%, Climb 80%, Jump 63%, Move Quietly 60%, Sleight 55%, Disguise 50%, Dance 50%, Battle Axe 40%, Dodge 37%, Medium Shield 35%, Speak (Earthtongue) 35%, Boat 35% Spirit Magic: Disruption (1pts), Vigor (2pts), Bludgeon (4pts), Dullblade (3pts) Rune Spells: Shake Earth (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Heavy Mace 80% 1D8+2 SR 7 10/10 HP Medium Shield 35% 1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,