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Koranth
Full Character
Stat Block
--- Koranth --- Runes: Truth Movement Fire/Sky Type: Player Character Homeland: Prax: Bison Riders Occupation: Bandit Initiate of Cult: Yelmalio Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Koranth is Philanthropic and Lying. He is a Heroic adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 9 (45%) Size: 19 (95%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 11% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 60% Darkness 40% Fire/Sky 80% Power Runes: Truth 85% Movement 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 17% Drive (Chariot) 0% Jump 28% Ride (Bison) 35% Ride (Horse) 0% Swim 10% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Flamespeech) 30% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 75% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 55% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 90% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% Worship (Yelmalio) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+0%)** Hide 50% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 60% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 40% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 50% Medium Shield 45% Small Shield 25% Spirit Magic: Farsee (6pts) Lantern (1pts) Coordination (2pts) Detect (Substance) (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Broadsword 60% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Koranth ** Runes: Truth Movement Fire/Sky Homeland: Prax: Bison Riders, Occupation: Bandit, Initiate of Cult: Yelmalio STR: 8, CON: 9, SIZ: 19, DEX: 11, INT: 18, POW: 12, CHA: 14, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 11%, Hate (Chaos) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 80%, Air 10%, Moon 60%, Truth 85%, Movement 85%, Skills: Survival 90%, Celestial Lore 75%, Broadsword 60%, Speak (Praxian) 60%, Herd 55%, Large Shield 50%, Spirit Combat 50%, Hide 50%, Homeland Lore (Local) 50%, Medium Shield 45%, Lance 40%, Ride (Bison) 35%, Grapple 35%, Listen 35% Spirit Magic: Detect (Substance) (1pts), Farsee (6pts), Lantern (1pts), Coordination (2pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Broadsword 60% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,