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Rakers
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--- Rakers --- Runes: Illusion Earth Darkness Type: Player Character Homeland: Prax: Impala Rider Occupation: Farmer Initiate of Cult: High King Elf Standard of Living: Free Income: 80 L Ransom: 500 L Description: Rakers is Goal Orientated and High Self Esteem. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 11 (55%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 70% Devotion (Aldrya) 60% Reputation 20% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Earth 80% Darkness 60% Fire/Sky 50% Power Runes: Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 75% Ride (Horse) 10% Ride (Impala) 55% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (High King Elf) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 75% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 15% Manage Household 50% Mineral Lore 5% Peaceful Cut 25% Plant Lore 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 30% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 40% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 55% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 80% Spirit Magic: Extinguish (1pts) Countermagic (1pts) Vigor (2pts) Repair (1pts) Summon (2pts) Rune Spells: Chameleon (2pts) Heal Body (3pts) Arrow Trance (1pts) Melee Attacks: Dagger 40% 1D4+2 SR 8 6/6 HP Small Shield 80% 1D3 SR 7 8/8 HP Ranged Attacks: Elf Bow 55% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Rakers ** Runes: Illusion Earth Darkness Homeland: Prax: Impala Rider, Occupation: Farmer, Initiate of Cult: High King Elf STR: 12, CON: 15, SIZ: 12, DEX: 15, INT: 11, POW: 13, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 20%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 70%, Devotion (Aldrya) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 60%, Fire/Sky 50%, Illusion 85%, Skills: Small Shield 80%, Jump 75%, Herd 75%, Ride (Impala) 55%, Elf Bow 55%, Spirit Combat 55%, Climb 55%, Speak (Praxian) 55%, Manage Household 50%, Dagger 40%, Broadsword 40%, Dodge 35%, Scan 35%, Composite Bow 30% Spirit Magic: Vigor (2pts), Repair (1pts), Summon (2pts), Extinguish (1pts), Countermagic (1pts) Rune Spells: Chameleon (2pts), Heal Body (3pts), Arrow Trance (1pts) Attacks: Dagger 40% 1D4+2 SR 8 6/6 HP Small Shield 80% 1D3 SR 7 8/8 HP Elf Bow 55% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),