The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Jaranth
Full Character
Stat Block
--- Jaranth --- Runes: Air Disorder Death Type: Player Character Homeland: Prax: Bison Riders Occupation: Priest Initiate of Cult: Humakt Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Jaranth is Crude and Repulsive. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 9 (45%) Size: 20 (100%) Dexterity: 9 (45%) Intelligence: 11 (55%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Hit Points: 11 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Temple) 60% Honor 60% Reputation 20% Hate (Chaos) 60% Love (Family) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Air 90% Power Runes: Death 85% Disorder 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 13% Drive (Chariot) 0% Jump 22% Ride (Bison) 35% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 25% Disguise 35% Fast Talk 10% Intimidate 45% Intrigue 10% Orate 25% Sing 45% Speak (Heortling) 30% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Humakt) 45% Cult Lore (Orlanth) 30% Customs (Bison Tribe) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 45% Homeland Lore (Local) 30% Library Use 25% Lore (Local) 0% Manage Household 20% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 10% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 45% Worship (Orlanth) 30% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 20% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 20% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 30% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Vigor (2pts) Disruption (1pts) Protection (1pts) Heal (1pts) Rune Spells: Bind Ghost (1pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Grapple 25% Special+1D4 SR 8 0/0 HP Medium Shield 25% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Jaranth ** Runes: Air Disorder Death Homeland: Prax: Bison Riders, Occupation: Priest, Initiate of Cult: Humakt STR: 12, CON: 9, SIZ: 20, DEX: 9, INT: 11, POW: 10, CHA: 13, Derived Stats: Magic Points: 10, Damage Bonus: +1D4, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 20%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Honor 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 60%, Air 90%, Disorder 85%, Death 85%, Skills: Speak (Praxian) 55%, Sing 45%, Herd 45%, Intimidate 45%, Cult Lore (Humakt) 45%, Worship (Humakt) 45%, Climb 45%, Spirit Combat 40%, Disguise 35%, Ride (Bison) 35%, Worship (Orlanth) 30%, Whip 30%, Speak (Heortling) 30%, Homeland Lore (Local) 30% Spirit Magic: Disruption (1pts), Protection (1pts), Heal (1pts), Vigor (2pts) Rune Spells: Bind Ghost (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Grapple 25% Special+1D4 SR 8 0/0 HP Medium Shield 25% 1D4+1D4 SR 7 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,