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Darharl Hendath
Full Character
Stat Block
--- Darharl Hendath --- Runes: Death Movement Air Type: Player Character Homeland: Yellow Elf Occupation: Entertainer Initiate of Cult: Orlanth Thunderous Standard of Living: Free Income: 100 L Ransom: 500 L Description: Darharl Hendath is Motherly and Rough. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 7 (35%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 17 (85%) Derived Stats: Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 10 Movement: Ground: 8 Passions & Reputations: Hate (Uz) 60% Reputation 20% Hate (Chaos) 60% Love (Person) 60% Hate (Mostali) 60% Loyalty (Forest) 60% **Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Air 80% Power Runes: Death 85% Movement 85% Plant 10% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 100% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 90% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 50% Sing 100% Speak (Heortling) 45% Speak (Stormspeech) 35% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 30% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Elf) 35% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 85% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Elf Deity) 35% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 35% Craft (Arms) 25% Devise 20% Play Instrument 50% Sleight 25% **Perception (+10%)** Elfsense 45% Insight (Human) 40% Insight (Species) 30% Listen 65% Scan 35% Search 35% Track 35% **Stealth (+20%)** Hide 55% Move Quietly 45% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 35% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 45% Elf Bow 45% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 40% Spirit Magic: Heal (5pts) Mobility (1pts) Strength (2pts) Disruption (1pts) Rune Spells: Cloud Call (1pts) Thunderbolt (3pts) Increase/Decrease Wind (1pts) Melee Attacks: Fist 40% 1D3 SR 8 0/0 HP Small Shield 40% 1D3 SR 7 8/8 HP Ranged Attacks: Elf Bow 45% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Darharl Hendath ** Runes: Death Movement Air Homeland: Yellow Elf, Occupation: Entertainer, Initiate of Cult: Orlanth Thunderous STR: 10, CON: 11, SIZ: 7, DEX: 13, INT: 17, POW: 11, CHA: 17, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 20%, Hate (Chaos) 60%, Love (Person) 60%, Hate (Mostali) 60%, Loyalty (Forest) 60%, Hate (Uz) 60%, Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Runes: Air 80%, Earth 40%, Death 85%, Movement 85%, Plant 10%, Skills: Sing 100%, Climb 100%, Dance 90%, Plant Lore 85%, Listen 65%, Spirit Combat 65%, Hide 55%, Orate 50%, Play Instrument 50%, Dagger, Throwing 45%, Elfsense 45%, Speak (Heortling) 45%, Elf Bow 45%, Move Quietly 45% Spirit Magic: Heal (5pts), Mobility (1pts), Strength (2pts), Disruption (1pts) Rune Spells: Increase/Decrease Wind (1pts), Cloud Call (1pts), Thunderbolt (3pts) Attacks: Fist 40% 1D3 SR 8 0/0 HP Small Shield 40% 1D3 SR 7 8/8 HP Elf Bow 45% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,