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Dararl Heortistle-Beart
Full Character
Stat Block
--- Dararl Heortistle-Beart --- Runes: Harmony Truth Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Entertainer Initiate of Cult: Yelmalio Standard of Living: Free Income: 100 L Ransom: 500 L Description: Dararl Heortistle-Beart is Preoccupied and Honest. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 6 (30%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 9 (45%) Derived Stats: Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Patron) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Fire/Sky 80% Power Runes: Truth 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 70% Dodge 37% Drive (Chariot) 10% Jump 78% Ride (Horse) 0% Swim 110% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 55% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 20% Sing 85% Speak (Flamespeech) 20% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 50% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 40% Sleight 15% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 20% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 30% Spirit Magic: Repair (5pts) Lantern (1pts) Darkwall (2pts) Detect (Substance) (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Fist 30% 1D3 SR 8 0/0 HP Medium Shield 35% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Dararl Heortistle-Beart ** Runes: Harmony Truth Fire/Sky Homeland: Durulz (Ducks), Occupation: Entertainer, Initiate of Cult: Yelmalio STR: 11, CON: 11, SIZ: 6, DEX: 16, INT: 12, POW: 14, CHA: 9, Derived Stats: Magic Points: 14, Damage Bonus: 0, Hit Points: 10, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Honor 60%, Reputation 19%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 70%, Earth 40%, Fire/Sky 80%, Truth 85%, Harmony 85%, Skills: Swim 110%, Sing 85%, Jump 78%, Climb 70%, Dance 55%, Spirit Combat 50%, Celestial Lore 50%, Play Instrument 40%, Dodge 37%, Boat 35%, Medium Shield 35%, Broadsword 30%, Farm 30%, Insight (Human) 30% Spirit Magic: Repair (5pts), Lantern (1pts), Darkwall (2pts), Detect (Substance) (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Fist 30% 1D3 SR 8 0/0 HP Medium Shield 35% 1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,