The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Sarstar
Full Character
Stat Block
--- Sarstar --- Runes: Movement Earth Air Type: Player Character Homeland: Lunar Tarsh Occupation: Chariot Driver Initiate of Cult: High King Elf Standard of Living: Free Income: 60 L Ransom: 500 L Description: Sarstar is Cautious and Despondent. They is a Heroic adventurer. (They/Them) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Devotion (Aldrya) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 18% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 10% Earth 80% Darkness 40% Power Runes: Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 25% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 5% Orate 5% Sing 15% Speak (Heortling) 0% Speak (New Pelorian) 45% Speak (Tarshite) 15% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 15% Cult Lore (High King Elf) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 70% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 75% Fist 55% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 50% Crossbows 30% Dagger, Throwing 10% Elf Bow 50% Javelin 50% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 30% Small Shield 20% Spirit Magic: Vigor (2pts) Summon (1pts) Extinguish (4pts) Countermagic (2pts) Magic Point Enchantment (1pts) Rune Spells: Silence Sphere (1pts) Accelerate Growth (1pts) Heal Body (3pts) Melee Attacks: Dagger 75% 1D4+2+1D4 SR 9 6/6 HP Large Shield 35% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 3/3 HP (16-18) - L Arm Armor: 2 2/2 HP (13-15) - R Arm Armor: 2 2/2 HP (12) - Chest Armor: 2 4/4 HP (9-11) - Abdomen Armor: 2 3/3 HP (5-8) - L Leg Armor: 2 3/3 HP (1-4) - R Leg Armor: 2 3/3 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Sarstar ** Runes: Movement Earth Air Homeland: Lunar Tarsh, Occupation: Chariot Driver, Initiate of Cult: High King Elf STR: 15, CON: 8, SIZ: 13, DEX: 12, INT: 16, POW: 11, CHA: 8, Derived Stats: Hit Points: 9, Magic Points: 11, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Devotion (Aldrya) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Air 60%, Moon 10%, Movement 85%, Skills: Dagger 75%, Scan 70%, Fist 55%, Elf Bow 50%, Javelin 50%, Climb 50%, Composite Bow 50%, Jump 46%, Spirit Combat 45%, Speak (New Pelorian) 45%, Farm 40%, Whip 35%, Battle 35%, Large Shield 35% Spirit Magic: Magic Point Enchantment (1pts), Vigor (2pts), Summon (1pts), Extinguish (4pts), Countermagic (2pts) Rune Spells: Heal Body (3pts), Silence Sphere (1pts), Accelerate Growth (1pts) Attacks: Dagger 75% 1D4+2+1D4 SR 9 6/6 HP Large Shield 35% 1D6+1D4 SR 8 16/16 HP Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 3/3 HP (16-18) - L Arm Armor: 2 2/2 HP (13-15) - R Arm Armor: 2 2/2 HP (12) - Chest Armor: 2 4/4 HP (9-11) - Abdomen Armor: 2 3/3 HP (5-8) - L Leg Armor: 2 3/3 HP (1-4) - R Leg Armor: 2 3/3 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,