The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Hard
Full Character
Stat Block
--- Hard --- Runes: Harmony Death Fire/Sky Type: Player Character Homeland: Old Tarsh Occupation: Lead Dwarf Initiate of Cult: Foundchild Standard of Living: Free Income: 600 L Ransom: 1000 L Description: Hard is Charming and Licentious. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 20% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Air 40% Earth 10% Darkness 60% Fire/Sky 80% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 33% Drive (Chariot) 10% Jump 72% Ride (Horse) 10% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 40% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Foundchild) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Dwarf) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 40% Peaceful Cut 35% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Measure fluid dynamicss) 45% Sorcery (Shape Lead) 15% Sorcery (Spell) 0% Sorcery (Stabilise Glass) 25% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 55% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Glass) 60% Craft (Plumbing) 60% Devise 45% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 55% Scan 30% Search 30% Track 25% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 30% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Mobility (1pts) Speedart (1pts) Disruption (1pts) Multimissile (1pts) Slow (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Toolbox Adjustable crescent wrench + other tools 1D100 fine lead statuettes 25mm tall
** Hard ** Runes: Harmony Death Fire/Sky Homeland: Old Tarsh, Occupation: Lead Dwarf, Initiate of Cult: Foundchild STR: 13, CON: 14, SIZ: 14, DEX: 14, INT: 16, POW: 11, CHA: 12, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 20%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 80%, Air 40%, Earth 10%, Harmony 85%, Death 85%, Skills: Jump 72%, Climb 70%, Craft (Plumbing) 60%, Craft (Glass) 60%, Worship (Foundchild) 55%, Listen 55%, Speak (Tarshite) 50%, Medium Shield 50%, Devise 45%, Sorcery (Measure fluid dynamicss) 45%, Mineral Lore 40%, Dance 40%, Spirit Combat 35%, Crossbows 35% Spirit Magic: Mobility (1pts), Speedart (1pts), Disruption (1pts), Multimissile (1pts), Slow (1pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Attacks: Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Fist 35% 1D3+1D4 SR 8 0/0 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Toolbox, Adjustable crescent wrench + other tools, 1D100 fine lead statuettes 25mm tall,