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Kenvale Ice-Healerlandessa Laughter
Full Character
Stat Block
--- Kenvale Ice-Healerlandessa Laughter --- Runes: Beast Truth Air Type: Player Character Homeland: Esrolia Occupation: Hunter Initiate of Cult: Telmor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Kenvale Ice-Healerlandessa Laughter is Wicked and Contented. She is a Heroic adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 10 (50%) Size: 11 (55%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 17 (85%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (City) 60% Loyalty (Clan) 70% Loyalty (Pack Leader) 60% Reputation 13% Love (Family) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 80% Moon 60% Earth 10% Power Runes: Truth 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 15% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 20% Charm 25% Dance 30% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 50% Speak (Esrolian) 60% Speak (Heortling) 0% Speak (Tradetalk) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 50% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Esrolian) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 50% First Aid 20% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+5%)** Conceal 45% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 80% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 20% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 75% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 25% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 35% Spirit Magic: Farsee (1pts) Disruption (1pts) Extinguish (5pts) Visibility (2pts) Detect Trap (1pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Transform Self (2pts) Melee Attacks: Small Shield 35% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 30% 1D8+2+1D4 SR 8 8/8 HP Ranged Attacks: Self Bow 75% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kenvale Ice-Healerlandessa Laughter ** Runes: Beast Truth Air Homeland: Esrolia, Occupation: Hunter, Initiate of Cult: Telmor STR: 16, CON: 10, SIZ: 11, DEX: 10, INT: 15, POW: 12, CHA: 17, Derived Stats: Hit Points: 10, Magic Points: 12, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 13%, Love (Family) 60%, Loyalty (City) 60%, Loyalty (Clan) 70%, Loyalty (Pack Leader) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 80%, Moon 60%, Earth 10%, Truth 85%, Beast 85%, Skills: Spirit Combat 85%, Track 80%, Self Bow 75%, Speak (Esrolian) 60%, Scan 50%, Listen 50%, Sing 50%, Farm 50%, Animal Lore 50%, Conceal 45%, Climb 40%, Small Shield 35%, Medium Shield 35%, Homeland Lore (Local) 35% Spirit Magic: Farsee (1pts), Disruption (1pts), Extinguish (5pts), Visibility (2pts), Detect Trap (1pts) Rune Spells: Wolf's Head (1pts), Transform Self (2pts), Wolfhide (3pts) Attacks: Small Shield 35% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 30% 1D8+2+1D4 SR 8 8/8 HP Self Bow 75% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,