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Leikar Broken-Tountik
Full Character
Stat Block
--- Leikar Broken-Tountik --- Runes: Death Harmony Earth Type: Player Character Homeland: Prax: Impala Rider Occupation: Fisher Initiate of Cult: Babeester Gor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Leikar Broken-Tountik is Impotent and Deep. She is a Heroic adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Tribe) 60% Hate (Oathbreakers) 60% Reputation 15% Hate (Chaos) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 10% Earth 80% Darkness 40% Power Runes: Harmony 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 40% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Impala) 55% Swim 50% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 35% Speak (Earthtongue) 25% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Babeester Gor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (River) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 95% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 30% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 30% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 40% Spirit Magic: Vigor (2pts) Strength (2pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Slash (1pts) Shield (1pts) Axe Trance (1pts) Melee Attacks: Great Axe 30% 2D6+2 SR 6 10/10 HP Small Shield 40% 1D3 SR 7 8/8 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Leikar Broken-Tountik ** Runes: Death Harmony Earth Homeland: Prax: Impala Rider, Occupation: Fisher, Initiate of Cult: Babeester Gor STR: 9, CON: 11, SIZ: 14, DEX: 13, INT: 12, POW: 14, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Hate (Oathbreakers) 60%, Reputation 15%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Fire/Sky 10%, Harmony 85%, Death 85%, Skills: Spirit Combat 95%, Climb 70%, Ride (Impala) 55%, Swim 50%, Speak (Praxian) 50%, Jump 44%, Boat 40%, Small Shield 40%, Herd 35%, Sing 35%, Scan 35%, Dodge 31%, Lore (River) 30%, Fist 30% Spirit Magic: Vigor (2pts), Strength (2pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Slash (1pts), Shield (1pts), Axe Trance (1pts) Attacks: Great Axe 30% 2D6+2 SR 6 10/10 HP Small Shield 40% 1D3 SR 7 8/8 HP Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,