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Valind's Goat
Full Character
Stat Block
--- Valind's Goat --- Runes: Darkness Stasis Death Type: Creature Description: Valind's giant ice goat. Stats: Strength: 50 (250%) Constitution: 16 (80%) Size: 50 (250%) Dexterity: 10 (50%) Power: 17 (85%) Derived Stats: Hit Points: 28 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 0 Damage Bonus: +5D6 Movement: Ground: 16 Passions & Reputations: Love (Valind) 60% Hate (Sun Tribe) 60% Reputation 5% **Cults: Orlanth - Rune Lord - Rune Points: 8 Elemental Runes: Darkness 80% Air 70% Water 70% Power Runes: Stasis 80% Death 80% Beast 80% Condition Runes: Infinity 20% Skills: Gore 65% Jump 90% Trample 75% Perception 75% Rune Spells: Flight (1pts) Create Fissure (1pts) Fear (1pts) Leap (1pts) Powers: Divine Goat: Valind's Goat, while unintelligent can naturally call upon the power of its lord and the Storm Tribe, using its rune magic as a hero. Melee Attacks: Gore 65% 1d10+5D6 SR 7 0/0 HP Trample 75% 5d6+5D6 SR 7 0/0 HP Hit Locations: (17-20) - Head Armor: 8 10/10 HP (14-16) - R Foreleg Armor: 8 10/10 HP (11-13) - L Foreleg Armor: 8 10/10 HP (8-10) - Forequarters Armor: 8 11/11 HP (5-7) - Hindquarters Armor: 8 11/11 HP (3-4) - L Hind Leg Armor: 8 10/10 HP (1-2) - R Hind Leg Armor: 8 10/10 HP
** Valind's Goat ** Runes: Darkness Stasis Death STR: 50, CON: 16, SIZ: 50, DEX: 10, POW: 17, Derived Stats: Damage Bonus: +5D6, Hit Points: 28, Magic Points: 17, Movement- Ground: 16, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Passions: Reputation 5%, Love (Valind) 60%, Hate (Sun Tribe) 60%, Cults: Orlanth - Rune Lord - Rune Points: 8 Runes: Air 70%, Water 70%, Darkness 80%, Beast 80%, Stasis 80%, Death 80%, Infinity 20%, Skills: Jump 90%, Trample 75%, Perception 75%, Gore 65% Rune Spells: Fear (1pts), Leap (1pts), Flight (1pts), Create Fissure (1pts) Powers: Divine Goat: Valind's Goat, while unintelligent can naturally call upon the power of its lord and the Storm Tribe, using its rune magic as a hero. Attacks: Gore 65% 1d10+5D6 SR 7 0/0 HP Trample 75% 5d6+5D6 SR 7 0/0 HP Hit Locations: (17-20) - Head Armor: 8 10/10 HP (14-16) - R Foreleg Armor: 8 10/10 HP (11-13) - L Foreleg Armor: 8 10/10 HP (8-10) - Forequarters Armor: 8 11/11 HP (5-7) - Hindquarters Armor: 8 11/11 HP (3-4) - L Hind Leg Armor: 8 10/10 HP (1-2) - R Hind Leg Armor: 8 10/10 HP