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Wilbont Flashshanks
Full Character
Stat Block
--- Wilbont Flashshanks --- Runes: Fertility Man Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Ernalda Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Wilbont has been lost from the Black Fox clan for five years. His nickname comes from his running speed and long legs. He has been living in a cave with no contact with the outside world. He has gone a bit mad and finds it hard to communicate. His survival basic skills are top-notch. Stats: Strength: 16 (80%) Constitution: 18 (90%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 18 (90%) Power: 10 (50%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (High Priestess) 60% Reputation 5% Fear (City Ways) 60% Devotion (Ernalda) 70% Loyalty (Shaker Temple) 60% Love (Family) 70% Loyalty (Clan) 60% Honor (Black Fox Clan) 60% Love (Wildlife And Nature) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Fire/Sky 20% Air 60% Power Runes: Death 25% Stasis 50% Illusion 50% Movement 50% Fertility 75% Man 75% Disorder 50% Beast 25% Harmony 50% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Hunting) 25% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 60% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore (Hunting) 45% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Ernalda) 40% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Ernalda) 20% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 55% Search 35% Track 70% **Stealth (+10%)** Hide 55% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 35% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 90% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 55% Small Shield 30% Spirit Magic: Heal (0pts) Slow (0pts) Speedart (0pts) Dullblade (0pts) Detect Enemies (0pts) Rune Spells: Absorption (1pts) Summon Earth Elemental (1pts) Summon Household Guardian (1pts) Melee Attacks: Quarterstaff 30% 1D8+1D4 SR 3 8/8 HP Medium Shield 55% 1D4+1D4 SR 6 12/12 HP 2H Short Spear 30% 1D8+1+1D4 SR 4 10/10 HP Dagger 50% 1D4+2+1D4 SR 7 6/6 HP Ranged Attacks: Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Wilbont Flashshanks ** Runes: Fertility Man Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Ernalda STR: 16, CON: 18, SIZ: 16, DEX: 15, INT: 18, POW: 10, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Honor (Black Fox Clan) 60%, Love (Wildlife And Nature) 60%, Reputation 5%, Fear (City Ways) 60%, Devotion (Ernalda) 70%, Loyalty (Shaker Temple) 60%, Loyalty (High Priestess) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 20%, Air 60%, Man 75%, Death 25%, Stasis 50%, Illusion 50%, Movement 50%, Fertility 75%, Beast 25%, Harmony 50%, Disorder 50%, Truth 50%, Skills: Javelin 90%, Listen 70%, Track 70%, Dance 60%, Speak (Tarshite) 55%, Scan 55%, Medium Shield 55%, Hide 55%, Dagger 50%, Jump 50%, Animal Lore (Hunting) 45%, Climb 45%, Large Shield 40%, Battle Axe 40% Spirit Magic: Heal (0pts), Slow (0pts), Speedart (0pts), Dullblade (0pts), Detect Enemies (0pts) Rune Spells: Absorption (1pts), Summon Earth Elemental (1pts), Summon Household Guardian (1pts) Attacks: 2H Short Spear 30% 1D8+1+1D4 SR 4 10/10 HP Dagger 50% 1D4+2+1D4 SR 7 6/6 HP Quarterstaff 30% 1D8+1D4 SR 3 8/8 HP Medium Shield 55% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,